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  1. #17
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    Join Date
    Dec 2012
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    Limsa Lominsa
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    One thing I think you guys might be missing here is the programing side of this. In order to implement such a thing you would need some sort of tracking system that tracks everything you kill. The current system relies on "flagging" (or triggering the event scenario) then following its required guidelines.

    Your proposal suggests a system in which everything you kill is tallied up and stored within the questing log and then as you speak to an NPC the quest is removed from the list. So in theory when you start the game all quests must be in the triggered mode, and you would just claim the reward as you spoke to the NPC. This is actually quite difficult because your character would be carrying an overabundance of data. This is not possible with the current system (carrying too much data) because certain quests require completion of other quests.

    (I say this because I know some of you might be thinking well, what if I went out and flagged all the quests I could possibly muster.)

    To my knowledge I even recall reading something where it says you can only carry a max of 5 quests at a given time? Or maybe it only shows you have 5 quests at any given time? The reason for these types of things is to cut back on lag, one of the main reasons FFXIV even needed to be "Reborn" in the first place. (Server lag)

    (I just also would like to say I agree finding stuff on your own is fun and rewarding, if there truly was a way to make a game rewarding to adventure yet also didnt leave people in the complete dark as to what to do, then we would have a great game indeed. Problem, like i mentioned, is the limitation of cost/equipment to allow gaming companies to produce a cost effective game, that runs smoothly.)
    (2)
    Last edited by Daniolaut; 01-22-2013 at 06:24 AM. Reason: But i agree