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  1. #21
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Ah another thought RQ

    I was just thinking about Bahamuts Labyrinth, and if its done right it possibly could satisfy the adventurers appetite.

    What people get out of exploring is the reward and the finding of wonderous places to look at.

    The labyrinth could have multiple corners and turns, almost like a maze, but not a place you could get "lost" in. While exploring the labyrinth you could find chests, some could hold something pitiful such as 100 gil, or maybe a animal skin. While other chests could hold much grander items and gil such as maybe 1-5k gil, and maybe half a stack of a rare crafting item, or maybe even a great item such as a rare untradeable piece of gear. These chests might require a full party to get to and would be difficult.

    You could also possibly find deep within the cavern a very nice place, such as a waterfall or some other nice looking place to view. Maybe really go all out, and make it a sanctuary? It could include maybe a special Moogle shop that sells items at a discounted price? Something like in FFXII, the Baknamy Merchant in the Nechrohol of Nabudis

    Additional notes: The chests could appear at random places and once obtained they disappear until a specified amount of time (time would be in relation to the balancing system decided by SE.) They have a percentage of how often they can appear in certain rotation. For instance: Chest A could appear behind the powerful monsters and contain the best items 99% of the time, but 1% of the time it could appear in the complete open or the sanctuary. They could either have set locations in which they appear or have an area percentage. (all relation to lag prevention and balancing per SE.)
    (1)
    Last edited by Daniolaut; 01-22-2013 at 06:59 AM. Reason: additional notes

  2. #22
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    ^ could also solve this issue?

    Quote Originally Posted by Azurymber View Post
    -snip
    (0)
    Last edited by Daniolaut; 01-22-2013 at 06:48 AM. Reason: quote rather long

  3. #23
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I do like how they did that with most TES games, and wouldn't mind seeing it happen in the MMO world. Tho it would only work with the ones where enemies have items of known/unknown importance on their person that dont require special entry into the area they happen to be in.

    I am wondering if TESO will have the same setup as its single player priors.
    (0)

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