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  1. #1
    Player
    fusional's Avatar
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    Nov 2011
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    Veto Bahamut
    World
    Fenrir
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    Archer Lv 1
    any time you force players to stop leveling to do other things, for whatever reason, those are essentially artificial roadblocks to progression. while i don't disagree that it led to greater immersion and sense of adventure in XI, it's also a major reason why XI was never considered a commercial success and predominantly kept only a small niche of dedicated players happy over the years.

    adventure and immersion are important, without a doubt- but i don't agree that artificial roadblocks are the answer. especially not when the game using artificial roadblocks as an example was never very successful itself.
    (0)

  2. #2
    Player
    Lady's Avatar
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    Apr 2011
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    Character
    Lady Purrsalot
    World
    Malboro
    Main Class
    Weaver Lv 50
    Quote Originally Posted by fusional View Post
    any time you force players to stop leveling to do other things, for whatever reason, those are essentially artificial roadblocks to progression. while i don't disagree that it led to greater immersion and sense of adventure in XI, it's also a major reason why XI was never considered a commercial success and predominantly kept only a small niche of dedicated players happy over the years.

    adventure and immersion are important, without a doubt- but i don't agree that artificial roadblocks are the answer. especially not when the game using artificial roadblocks as an example was never very successful itself.
    I wouldn't say a game that has survived 10 years with enough players to sustain a P2P enviroment is a failure.

    But as far as the "artificial roadblocks", to me they weren't that. I lvled to 18 to get my SJ, I lvl'd to 30 to get my adv job, I lvl'd to 40 to wear full RSE, I lvl'd to 60 to wear full AF. To me these were goals, not blocks.
    (2)

  3. #3
    Player
    Zenaku's Avatar
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    Mar 2011
    Location
    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lady View Post
    I wouldn't say a game that has survived 10 years with enough players to sustain a P2P enviroment is a failure.

    But as far as the "artificial roadblocks", to me they weren't that. I lvled to 18 to get my SJ, I lvl'd to 30 to get my adv job, I lvl'd to 40 to wear full RSE, I lvl'd to 60 to wear full AF. To me these were goals, not blocks.
    NOPE ffxi pay itself x2 it pretty much what keep SE up and running to make FFXIV but they fail really bad. Here the problem with some people on here.

    Some want casual and simple some want hardcore i don't see why we can't have both in a game i don't see the issue at all.


    back to topic
    You want Darklight sure do this dungeon and try and get it

    Casual players: Would waste hours everyday hours they don't have to get it but they get token and can but the darklight a weak version but still good enough and i think that just what SE is doing with FFXIV so there you go if you don't want a weak version of that darklight i guess you work harder to you get it but 1-3 lower stats would really matter you still enjoy the gear and look nice you just wont have the best version.

    I enjoy any gear i get even if it's 1-3 lower that better then working my ass off for 3week in a linkshell and getting out bid by other members. So it help both casual and hardcore still have something and keep up with other players a reward system for unlucky people
    (0)
    Last edited by Zenaku; 01-22-2013 at 07:31 AM.
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  4. #4
    Player
    ChiefCurrahee's Avatar
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    Mar 2011
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    959
    Character
    Chief Currahee
    World
    Balmung
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    Lancer Lv 60
    Quote Originally Posted by fusional View Post
    it's also a major reason why XI was never considered a commercial success and predominantly kept only a small niche of dedicated players happy over the years.
    You do know that FFXI is THE MOST profitable game for SE in the FF franchise? You DO KNOW that FFXI took over the #1 spot as most subbed MMO when it over took Everquest, then became the #2 MMO played after WoW some time after 2004.

    FFXI wasn't a niche game for it's time. It might be a niche game today and in todays context.

    also realise that a game doesn't need a million subs to be a commercial success, it doesn't need 12 million, or 500k for that matter. Numbers only serve to pat sheep on the head that they made the "right" choice and play a game that so many other people play.
    (3)

  5. #5
    Player
    fusional's Avatar
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    Nov 2011
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    Veto Bahamut
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    Fenrir
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    Quote Originally Posted by ChiefCurrahee View Post
    You do know that FFXI is THE MOST profitable game for SE in the FF franchise? You DO KNOW that FFXI took over the #1 spot as most subbed MMO when it over took Everquest, then became the #2 MMO played after WoW some time after 2004.

    FFXI wasn't a niche game for it's time. It might be a niche game today and in todays context.

    also realise that a game doesn't need a million subs to be a commercial success, it doesn't need 12 million, or 500k for that matter. Numbers only serve to pat sheep on the head that they made the "right" choice and play a game that so many other people play.
    fanboy detected! this happens every time you ever say anything objective about FFXI, especially whenever you use a certain 3 letters starting with W.

    you do know that ffxi was the most profitable FF title because a small niche community of gamers kept playing it and paying for it for 10 years? you do know that this does nothing to take away from any of my points, as FFXI doesn't cater to all niches or demographics the way WoW does, and a single year WoW smashed all profit margins FFXI amassed over an entire decade? you do know that if FFXI had appealed to all walks of gamers from the start it very certainly would have kept more subscribers over the years, and perhaps that cavernous gap between XI and WoW wouldn't have been quite as enormous?

    and saying FFXI wasn't a niche game for its time is idiotic. very rarely does any MMO developer go into production of a new MMO project with specific intent of producing a niche title. niche titles generally aren't INTENDED. companies want their game to be played by every demographic of gamers because that = more profit. but they fuck things up along the way and fall short of that mark, so only a niche of gamers sticks around to play the content which primarily appeals to them and hardly anyone else. logic is hard, yeah? hnnggghh thinking ughh my brain fuuuu

    also realize that a game can be a commercial success without being CONSIDERED a commercial success... like FFXIII! weird, right? people talk all the time about how bad it was, how much they hated it, how it wasn't successful because they saw it for $20 two months later at gamestop. and yet it sold nearly 5 million units. so that's weird how i specifically use a word like "considered" rather than flat out saying it wasn't, right? weird how some people choose their words carefully and use them with specific denotative intent and you fanboys will still find excuses to fly off on tangents, conjuring straw men and generally just petulantly flailing around because somebody had the audacity to say something that wasn't glowingly positive about your beloved FFXI-

    ...which is especially amusing considered i'm sure i played XI more and accomplish more than the vast majority of you flailing fanboys. i just happen to have the ability to be constructive and objective about the games i play.

    "oh, but he said something bad about XI and then he referenced WoW, he must be a hater! and fuck wow! and fuck that guy!"

    speaking of sheep, you might want to pay closer attention to which crowd you're blindly following.
    (0)