Quote Originally Posted by Ksenia View Post
You can't really do complex in a video game. All it really turns out to be is time consuming. Original crafting in FF14 was 'complex' and it was a royal pain to do.

Once you know how to do something, it's more about repeat and rinse, determine the fastest way from point A to point B and in the case of FF14, manage inventory. Anything mechanics try and do to diversify that ends up being convoluted and a time sink.
Complexity is fine its more of the elegance of the design (and ensuring you arent doing something that less could do better).

The massive amounts of resources needed to make items could have worked but they didnt design the whole system to flow with those requirements - like the inventory management, recipe management, the power from craft, number of times making the same craft.

I think that's the danger of this video is some people will be convinced complexity is inherently evil and it is most certainly not. (Not that it is inherently good either, you have to deliver it efficiently and elegantly, which is why they spent time talking about tutorials and making sure you are getting your "depths worth")