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  1. #12
    Player
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    648
    I dislike complexity.. Nothing should be complex.. Complexity usually arises due to the lack of foresight..
    Just need to think up intuitive interfaces that speak for themselves. Not ones people look at and grimace in confusion.
    Depth I like.. Skill trees and possibilities, to not be the same as everyone else.
    I'm sure we are thinking about the word complexity differently.

    Complexity to me was like the map of yohator/yutunga jungle in ffxi.. "Did I spell it right?" lol..
    It hardly made sense and could of/ should of been made in a way that was more readable.
    No need to leave people in confusion about something as basic as a map.

    Now if you want to talk complexity like jumping, climbing, flying even.. I like that.. Complexity in coding if executed properly, makes a world feel like a world.
    Interactivity is huge now a days and just running from A to B doesn't cut it anymore..
    If A day comes where the gameplay for FF is like the Custscenes for FF..
    I will die a happy man..

    Just stay with me here a sec, because it is all possible.. Look at games like Just Cause.. SE made it..
    They know how to make a world interactive and they are adding some nice things into ffxiv..
    But look at the old intro CS fighting the Marlboro.
    If we could jump off trees and into the air..
    Physically grab and move a friend out of the way of a blast of poisonous breath, that would of killed them.
    Really react dynamically with the environment and people..
    That would be something else..

    Too scared to fight that Marlboro? Go run and hide up that tree...lol..
    Don't feel like being food for some land dwelling monster?
    Jump in the water and hope nothing bigger is there..
    Possibilities that lead to possibilities..
    I like that kind of complexity.
    (1)
    Last edited by Solace; 01-19-2013 at 08:37 AM.