
Originally Posted by
Hulan
Specifically, though, there is the line of thought prevalent in FFXI and FFXIV that complicated stats and hidden values produces more variety in play styles. A view that I myself ascribed to, to an extent. The good people at Extra Credit, however, make a compelling argument against complex stats and for a more robust, simple ruleset allowing for more versatility.
Now, that being said, I feel like what we saw at the end of 1.0 was kind of doing neither. There was a lot of good things with the stat and ability system implemented in 1.23+, but at its best, it was extremely restrictive. To use EC's parlance, it was broad of complexity, shallow of depth.
As for what could be done to change that, I think a focus on synergistic class abilities would be a good start. It lets them start off small: "Here are your abilities, and here is what they do", then grow as you grow to learn about your own person play style "If you use this BLM ability, it reduces enemy resistance to blunt WSs, so it's a good choice when partying with a MNK". Minimal extra ruleset with maximal improvement in depth.
As for stat complexity, that's a problem I'm not ready to tackle, but after some healthy discussion, perhaps we can come up with some ideas between us.