Quote Originally Posted by Jynx View Post
Having a day/night cycle does nothing to prevent developers from not using it for "Game time controled events" as you say. Also having a 24hour clock does nothing to prevent the developers from slapping arbitrary timers on events either.
Actually, it does. If you switch to real life time and decide to still implement events around specific times of day, you're shooting yourself in the foot because you're alienating part of your playerbase. So the next logical step would be to just forego setting things by time of day and instead use some other means with which to control events.

Considering in-game time is inherently inconvenient, using RL time is a pretty huge gain in convenience to the player.