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  1. #131
    Player
    Duelle's Avatar
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    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jynx View Post
    Mainly because it would change the dynamic athstetically of the game we are currently playing with no added convenience.
    Throwing out any reason to have game-time control events and other faculties in-game is a pretty huge gain in convenience.

    So far all I see is a bunch of arguments based on the wrong side of aesthetics. Single player RPGs like Fallout and Oblivion allow for a day night cycle because you are also provided with means with which to move time forward without standing around doing nothing. Hell, even the Legend of Zelda did it in Ocarina of Time.

    I might be willing to cut the naysayers some slack if they were solely for day/night cycles provided the only thing they affect is lighting (no mobs that only spawn at a certain time, no events that only happen at certain times, no game functions that are "open" only at certain times, etc). As that is not the case, I still support the OP.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #132
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Usually when subjects are met with high levels of criticism/dislike, it tends to strike a note that maybe it is not a functional idea. I have to congratulate you on beating the odds and finding new angles to push an undesirable system on us.
    (3)

  3. #133
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kafeen View Post
    So that's:
    5 Data centres for the US, 6 if you include South America
    5 or more Data centres for Europe
    3 for Australia plus another for New Zealand.
    1 in Japan
    5 more if covering Russia and asia

    I think I see an issue with this.
    I did not say one data center per time zone. As far as I know, SE may put 2 data centers in the US. One on the east coast, and the other in the west.
    (0)

  4. #134
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lucke View Post
    I did not say one data center per time zone. As far as I know, SE may put 2 data centers in the US. One on the east coast, and the other in the west.
    I doubt that will happen, they have are located in California so prolly Datacenter would be there. Eastcoast would have badluck, same gonna happen with a bunch of countries in EU that don't have Datacenters in their Timezones. You would need to seperate the Servers on the Datacenters in Timezones again to make this work properly.

    In fact we would end with an Serversystem like many other MMO's where ppl get seperated totally cause of language etc. Datacenter are allready the 1st step in this direction but seperating cause of timezone would even make this worse.
    (1)

  5. #135
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    It might happen to be in two places, since Yoshi said they will be renting servers for the regional servers.
    They will be run by a third party company.
    (0)
    I like frog

  6. #136
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by AmandaHuggenkiss View Post
    It might happen to be in two places, since Yoshi said they will be renting servers for the regional servers.
    They will be run by a third party company.
    Aye, other developers do this as well. For Monster Hunter 3, CAPCOM runs the servers itself in Japan, but contracts with Nintendo to run them in the US.

    What if I can only play at night most days? am I only going to see eorzea in the moonlight? Never going to see the sun rising because I'd be asleep by then? Terrible idea
    Maybe you should try some games that use a 24hour clock before judging, as I said, other games have this and people don't complain about it in those games. So what if you spend more time in one period of the day than another? Is that really so horrible? The game looks beautiful no matter what time of day you're in. It's strange because usually people around here are all about sacrificing gameplay for realism. a 24 hour clock makes it feel more real and doesn't really sacrifice gameplay. Some games don't even have a day/night cycle at all and the areas are either arbitrarily light or dark, and people don't complain about that in those games either. Some games like EVE are set in space- Space is always dark. Is it unfair that the game is always dark when I log in?

    It's fine though, they're not going to do this, apparently people like seeing the sun rise in set in the course of a few minutes. But It frustrates me that the only common complaint people have is one of "what if I can only log in at one time I always see the same thing." But these people forget that lots of games don't even have day/night cycles and you always see the same thing. As long as day/night doesn't have significant impact on game-play itself, I see this as but a minor issue. I understand where these people are coming from, but I feel like people are trying to make it sound worse than it really is while ignoring the conveniences of having only one time system to worry about to focus on the aesthetics.

    Oh well. You win some, you lose some...
    (1)
    Last edited by Alhanelem; 01-21-2013 at 06:16 AM.

  7. #137
    Player
    Mitty_Tsuyoi's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Mitty Tsuyoi
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    hmmm, no thanks, i would rather have the same eorzea time system. I enjoyed seeing mobs that spawned at night and not at day, i am hoping SE implement that uniqueness in 2.0 ( like ghost or zombies )
    (4)

  8. #138
    Player
    Join Date
    Mar 2011
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    4,948
    Another option would be "get rid of real time and just use eorzea time." Have NPCs say "come back tomorrow" if they mean next game day or "come back in a month' if they mean a real life day. It's just always bugged me that in any mention of time, under the current system they have to specify (Earth time) or (Eorzea time) after any mention of time passing. It's an immersion break, albeit a small one.
    (1)

  9. #139
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Alhanelem View Post
    Another option would be "get rid of real time and just use eorzea time." Have NPCs say "come back tomorrow" if they mean next game day or "come back in a month' if they mean a real life day. It's just always bugged me that in any mention of time, under the current system they have to specify (Earth time) or (Eorzea time) after any mention of time passing. It's an immersion break, albeit a small one.
    Not sure how easy it would be but they could maybe make it so time notifications can be toggled/filtered or perhaps have the npc refer to the current day "Come back once the Windsday is over" etc.
    (0)

  10. #140
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Duelle View Post
    Throwing out any reason to have game-time control events and other faculties in-game is a pretty huge gain in convenience.
    Having a day/night cycle does nothing to prevent developers from not using it for "Game time controled events" as you say. Also having a 24hour clock does nothing to prevent the developers from slapping arbitrary timers on events either.

    I don't see the point your trying to make.
    (4)

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