Quote Originally Posted by Jynx View Post
Mainly because it would change the dynamic athstetically of the game we are currently playing with no added convenience.
Throwing out any reason to have game-time control events and other faculties in-game is a pretty huge gain in convenience.

So far all I see is a bunch of arguments based on the wrong side of aesthetics. Single player RPGs like Fallout and Oblivion allow for a day night cycle because you are also provided with means with which to move time forward without standing around doing nothing. Hell, even the Legend of Zelda did it in Ocarina of Time.

I might be willing to cut the naysayers some slack if they were solely for day/night cycles provided the only thing they affect is lighting (no mobs that only spawn at a certain time, no events that only happen at certain times, no game functions that are "open" only at certain times, etc). As that is not the case, I still support the OP.