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  1. #1
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    Quote Originally Posted by Alhanelem View Post
    I'm honestly amazed at how much hate there is on this. Other games have it and nobody complains. I don't understand it.
    Mainly because it would change the dynamic athstetically of the game we are currently playing with no added convenience. Sure I'm sure alot of games have a 24 hour clock, but that was from the get-go and it's not something people care about.

    But let's say Blizzard decided to go on a time-base like FFXI-XIV (Other games have it as well Ultima Online comes to mind) I'm sure the WoW fanbase would be up in arms about this seemingly useless change because as you point out they wouldn't develope content around the cycle it's just for your personal pleasure that 90% of the people playing don't care for.

    The game started with a short day/night cycle and the developers have allready stated they are looking into adding night-time monsters and other such things to spice up the time cycle.

    I'm sure in some places the sky is green and the grass is blue, but it's always been like that so it's not strange. When someone comes up and tells us that that's wrong and we should think the way he does....well I hope you can see what people are saying.
    (4)

  2. #2
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    AmandaHuggenkiss's Avatar
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    Amanda Huggenkiss
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    No thanks.
    I am against this.
    (4)
    I like frog

  3. #3
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    Duelle's Avatar
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    Duelle Urelle
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    Quote Originally Posted by Jynx View Post
    Mainly because it would change the dynamic athstetically of the game we are currently playing with no added convenience.
    Throwing out any reason to have game-time control events and other faculties in-game is a pretty huge gain in convenience.

    So far all I see is a bunch of arguments based on the wrong side of aesthetics. Single player RPGs like Fallout and Oblivion allow for a day night cycle because you are also provided with means with which to move time forward without standing around doing nothing. Hell, even the Legend of Zelda did it in Ocarina of Time.

    I might be willing to cut the naysayers some slack if they were solely for day/night cycles provided the only thing they affect is lighting (no mobs that only spawn at a certain time, no events that only happen at certain times, no game functions that are "open" only at certain times, etc). As that is not the case, I still support the OP.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
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    Quote Originally Posted by Duelle View Post
    Throwing out any reason to have game-time control events and other faculties in-game is a pretty huge gain in convenience.
    Having a day/night cycle does nothing to prevent developers from not using it for "Game time controled events" as you say. Also having a 24hour clock does nothing to prevent the developers from slapping arbitrary timers on events either.

    I don't see the point your trying to make.
    (4)

  5. #5
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Quote Originally Posted by Jynx View Post
    Having a day/night cycle does nothing to prevent developers from not using it for "Game time controled events" as you say. Also having a 24hour clock does nothing to prevent the developers from slapping arbitrary timers on events either.
    Actually, it does. If you switch to real life time and decide to still implement events around specific times of day, you're shooting yourself in the foot because you're alienating part of your playerbase. So the next logical step would be to just forego setting things by time of day and instead use some other means with which to control events.

    Considering in-game time is inherently inconvenient, using RL time is a pretty huge gain in convenience to the player.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Skies's Avatar
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    Y'ahte Tia
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    Zalera
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    Quote Originally Posted by Duelle View Post
    Actually, it does. If you switch to real life time and decide to still implement events around specific times of day, you're shooting yourself in the foot because you're alienating part of your playerbase. So the next logical step would be to just forego setting things by time of day and instead use some other means with which to control events.

    Considering in-game time is inherently inconvenient, using RL time is a pretty huge gain in convenience to the player.
    "Two Eorzea days" and "Two minutes" are the same thing, "Only shows up at night" and "Only shows between :30 and :59" are the same thing.
    Developers won't be hindered by a real-time day/night cycle if they want to implement a game mechanic that is limited by time, really. All it'll do in the end is prevent a particular subset of people from experience the shift from day to night, how much this affects the game is yet to be seen but that is all there would be to it.
    (3)

  7. #7
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Quote Originally Posted by Skies View Post
    "Two Eorzea days" and "Two minutes" are the same thing, "Only shows up at night" and "Only shows between :30 and :59" are the same thing.
    No they aren't. If you switch XIV's time to RL time and still make an event that happens at 11:00 AM EST, you're screwing over everyone that has a 9-5 job because they'll never see said event without calling out from work. It'd be beyond stupid for the devs to do something like that. There is such a thing as reasonable limitations, and RL time has inherent limitations developers will want to stick do if they don't want to piss off a lot of people.
    All it'll do in the end is prevent a particular subset of people from experience the shift from day to night, how much this affects the game is yet to be seen but that is all there would be to it.
    The argument is weak by nature. I might start putting it in the same category for jump hate, under the "this is more asinine than the Ji Firepaw incident" tag.

    As I said, if you just want to see the day and night cycle and have it not affect other parts of the game, I'm willing to cut you some slack.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
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    Skies's Avatar
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    Y'ahte Tia
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    Quote Originally Posted by Duelle View Post
    As I said, if you just want to see the day and night cycle and have it not affect other parts of the game, I'm willing to cut you some slack.
    My argument is that it does not adds or removes any ability of the developers to do some sort of event, everything it causes is changing how the day/night cycle works and how it affects very particular subsets of people. Yes, this is in the same category as the jump and grass discussions, it should never have even happened in the first place, it's up to the devs to decide how much impact the day/night cycle will have and how to best present it to the players to achieve the impact they want.
    (1)

  9. #9
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    Quote Originally Posted by Duelle View Post
    Actually, it does. If you switch to real life time and decide to still implement events around specific times of day, you're shooting yourself in the foot
    Again, what is to stop them from just making some monsters spawn every hour and then not spawn the next?

    Nothing, gametime has nothing to do with such "Inconvient" methods. It's just something to base the idea of something like the undead coming out at night. Not alot of people like looking at Skeletons in a sunny field of flowers.
    (2)

  10. #10
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    moriandrio's Avatar
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    Mayoi Hachikuji
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    Quote Originally Posted by Jynx View Post
    Again, what is to stop them from just making some monsters spawn every hour and then not spawn the next?

    Nothing, gametime has nothing to do with such "Inconvient" methods. It's just something to base the idea of something like the undead coming out at night. Not alot of people like looking at Skeletons in a sunny field of flowers.
    But why change at all, if you keep day/night cycles and event/spawn conditions. Sry but the reason ppl are not able to make a difference between game/RL time is quite lame.

    The only problem was always ppl had to convert the times from JST into their own and that is just lazyness or lack of maths.
    (0)