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  1. #11
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    Join Date
    Mar 2011
    Posts
    4,948
    This would never work. From a design perspective one needs to consider the impression that a day and night cycle will have on players,
    It worked perfectly fine for many other games.

    Don't forget people like me - who live in Australia are probably going to pick an NA server as i doubt there'd be an oceanic server, so it would be daytime when it's night, and night when it's day. which is just silly.
    Maybe, maybe not- don't count it out just yet, they could add oceania servers (If they did, it probably wouldn't be right away though...

    WoW made servers that were set to oceania time zone(s), though they at least originally weren't physically located there.

    I wasn't sure if this idea was going to be popular or not, but i couldn't begin to imagine how vehemently against it people seem to be, considering how common it is outside of the FFXI MMO-verse.

    But seriously there is very little positive to gain from this idea.
    There's a ton of positive gain. It eliminates a very common confusion that occured in FFXI, and makes the ingame experience more consistent with real life experience. e.g. an hour is an hour, not 5 minutes, etc. To me eliminating this would be a huge boon not having to think about two different units of time at all times (because some things are based on ingame time and others are based on real time). Outside of changing to real time, the only other way to solve this problem is to have all timers based on either real time or ingame time, and not use both.
    (1)
    Last edited by Alhanelem; 01-19-2013 at 12:40 PM.