I'd always have to play at dusk. No thanks.
I'd always have to play at dusk. No thanks.
Screw you and your dusk!
But seriously there is very little positive to gain from this idea. It's a solution to a problem next to nobody is complaining about, and if anything restricts players and developers from enjoying/creating events that happen during day/night.
Now making the day/night cycle take longer? Sure I'd be up for that but not on a 24hour clock like you propose.
Regional servers should really have no place in this proposal either it does little to actually support it besides making it easy to point out there is a portion of the clock that a majority of that region wont be able to enjoy, and a minority who wont get to enjoy the other time of day.
You mean aside from the fact that you'd be further bound to scheduling your life around the in-game clock?
The OP's suggestion accounts for the devs using something other than time of day in-game for events. Which is a fair way of making things tick. It gets rid of pointless limitations and situations where you have to be on the computer beyond what time you set aside. It's no different from the huge inconveniences created by things like stores being controlled by in-game time (at least in single-player RPGs you generally have a way to skip time forward so that you're not standing there waiting for opening time).
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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