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  1. #71
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    Mar 2011
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    Quote Originally Posted by HiirNoivl View Post
    Your premise is wrong. You do not have to play on servers in your region.
    My premise is correct. I'm fully aware you don't have to play on servers in your region, and in fact i advocated that in the relevant threads.

    This gives people the additional choice of having the day/night cycle in sync with their time, or having it be completely different. That being said, I think most people (except perhaps graveyard shifters or other unusual hours) would like the game time to be close to their time if this were implemetned.

    played too much WoW eh?
    Nope, in fact I haven't played WoW for several years. That doesn't mean that every single thing that WoW did was bad and must be ignored and not present in any other game for the sake of distancing themselves from that piece of crap.
    (1)
    Last edited by Alhanelem; 01-19-2013 at 10:00 AM.

  2. #72
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Alhanelem View Post
    One of the primary reasons for both FFXI and FFXIV having game time is because the servers were all in a central location and people from a wide range of time zones around the world connected to the same servers, so game time helped make things consistent. But FFXIV is moving to regionally-located servers, so I think it would be a good idea to just have day/night match real life, with servers in each region being set to the time zone they're located in (most likely PST in the US, JST in Japan, GMT in europe).

    This would also eliminate confusion between the two time systems e.g. "Is that over the next real life day / jp midnight? or is it just one game day?" and prevent the ingame date from going drastically out of line with the time the game as originally set in as the years go by (in FFXI, the game started in the 900s C.E. and the current date in game is 1166 C.E).
    I'll agree with this. Synching the game to real-life time also means that you can properly plan events within the game world without it going through in-game weeks/months. You could have a single-day holiday and not make it feel like it takes 8 or 9 in-game days. Could have an event or holiday that is supposed to be week-long actually be week-long because you synched it to real-life time.

    As far as mobs that spawn at night, I wouldn't really loose sleep over it. You can create other conditions for mob spawns outside of the day/night cycle. The only thing that would suffer is weather fluctuations, but even then those can be accomodated within a system that is synched to real-life time.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #73
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Alhanelem View Post
    My premise is correct. I'm fully aware you don't have to play on servers in your region, and in fact i advocated that in the relevant threads.

    This gives people the additional choice of having the day/night cycle in sync with their time, or having it be completely different. That being said, I think most people (except perhaps graveyard shifters or other unusual hours) would like the game time to be close to their time if this were implemetned.

    Nope, in fact I haven't played WoW for several years. That doesn't mean that every single thing that WoW did was bad and must be ignored and not present in any other game for the sake of distancing themselves from that piece of crap.
    The problem is why even force us to make this choice? With the current system I can play on any server I want AND I get to see day and night in game. With your proposed system I and many others would have to choose what time of day in game we'd only ever see. Choosing a server/timezone doesn't help the problem at all.

    The current system has no issues with it, so why fix it.
    (3)

  4. #74
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    Join Date
    Mar 2011
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    4,948
    It's called Lore. It's used for immersion. Get used to it.
    Uh, what?

    this doesn't have anything to do with lore at all. your days of the week can still be elemental. You can still have all the lore you want with an earth-based clock. This doesn't interfere with that in any way at all. Having the time in game be like the time in real life would be better immersion, not worse.

    So you want to talk about immersion: If a day in the game is just 1 hour, then Heydalyinhoweveryouspellit must spin REALLY damn fast. And for a year to go by in a week... it would have to be REALLY close to its star. And to be that close, unless the star was REALLY small, the planet would have to be a scorched wasteland incapable of supporting life i.e. not a class M planet if you're a Trekkie. So the game really isn't very immersive at all, because the game takes place in a physically impossible world.

    So making stupid comments like "No, just no. IMMERSHUN!" are just that: stupid, and not helpful.

    The problem is why even force us to make this choice? With the current system I can play on any server I want AND I get to see day and night in game.
    You're not being forced to do anything. Does it really matter whether it's light or dark most of the time you're playing? No, it doesn't.

    Funny people arguing this ruins immersion. It helps immersion, not ruins it.

    oh yeah and



    Honestly, this is beautiful and I TOTALLY would not mind seeing this most of the time if I could only play at night.
    (1)
    Last edited by Alhanelem; 01-19-2013 at 10:13 AM.

  5. #75
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I'd always have to play at dusk. No thanks.
    (1)

  6. #76
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Gramul View Post
    I'd always have to play at dusk. No thanks.
    Screw you and your dusk!

    But seriously there is very little positive to gain from this idea. It's a solution to a problem next to nobody is complaining about, and if anything restricts players and developers from enjoying/creating events that happen during day/night.

    Now making the day/night cycle take longer? Sure I'd be up for that but not on a 24hour clock like you propose.

    Regional servers should really have no place in this proposal either it does little to actually support it besides making it easy to point out there is a portion of the clock that a majority of that region wont be able to enjoy, and a minority who wont get to enjoy the other time of day.
    (4)

  7. #77
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jynx View Post
    But seriously there is very little positive to gain from this idea. It's a solution to a problem next to nobody is complaining about, and if anything restricts players and developers from enjoying/creating events that happen during day/night.
    You mean aside from the fact that you'd be further bound to scheduling your life around the in-game clock?

    The OP's suggestion accounts for the devs using something other than time of day in-game for events. Which is a fair way of making things tick. It gets rid of pointless limitations and situations where you have to be on the computer beyond what time you set aside. It's no different from the huge inconveniences created by things like stores being controlled by in-game time (at least in single-player RPGs you generally have a way to skip time forward so that you're not standing there waiting for opening time).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #78
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    If were going to go with this... might as well make time a permanent stand-still. Your average 13+ gamer usually goes on at night after work/school, and may tend to craft/gather a little bit in the early morning.

    So then rather than having to always log on in the night like some nocturnal creature... let's have it permanently nightime at Gridania, always sun-up at Ul'dah... and.... er... whatever at Limsa I dunno make it cloudy se we can't tell time there. :\

    In all seriousness, no, keep the in-game time seperate from real time. >_>
    (5)

  9. #79
    Player
    Selbelus's Avatar
    Join Date
    Jan 2013
    Posts
    1
    Character
    Liet Kynes
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Maybe someone already said this, but I'm not going to go through the 8 pages. This sounds like hell for people who like me work evening shifts at job.
    I get home around midnight and usually play till 5 AM, in a system where we would have light/day according to actual time, I would barely ever see the sun é_è

    I also like the game being separated from real life in as many aspects as possible to be able to immerse into the game world.
    (4)

  10. #80
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nayto View Post
    If were going to go with this... might as well make time a permanent stand-still.
    People generally don't care what time they log on as long as events and in-game happenings are consistent. I also don't think anyone has ever felt bad about logging in past sunset in any of the MMOs I've played.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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