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  1. #1
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alhanelem View Post
    Unless you're a doctor or someone else who constantly works more than 12 hours a day, you should be able to get some play time both in day and night. And if you're one of those people, you probably don't have time for an MMO in the first place. Just my opinion. Not intending to state it as a fact.
    Or sometimes you live six time zones away from your friends and can only play with them in a very specific time frame like say, friday 11PM to saturday 4 AM and that would preclude you from ever playing with them during the day.
    Also this sort of idea, as has been said many times in this thread I think, would also preclude the existance of time-of-day-based content of any sort. Whereas it is true that 1.0 had, I believe, only 3 NMs that had time of day limits, it is one of various tools that can be used to enhance gameplay (Even if I absolutely hate spawn camping and whoever does that should die a horrible, painful death, tieing content to the time of day is not nescessarily bad either)
    (1)

  2. #2
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    If somebody only can play at nighttime, he never sees daylight ingame and thats big bullshit.
    Even for regional servers you will have differences of ~6-8 hours and we don't know if we got events that are based on ingame time or mobs that only spawn at night.

    Sry but there are way too many problems for a 24h ingame day. We gonna need day/night cycles of 1-3 hours
    (7)

  3. #3
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    No thanks. Nothing appeals to me with this idea. Either I would be forced into only getting to play at night, which would get old fast, or potentially forced to pick a server different from that of my LS just to see daylight. Game time is perfectly fine as it is, there is no need to change it.
    (5)

  4. #4
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    what ever happened about talking about stuff that mattered in game, day night already works. if it aint broken dont fix it.
    (8)

  5. #5
    Player
    Azzi's Avatar
    Join Date
    Jul 2011
    Posts
    48
    Character
    Azzi Lionheart
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by indira View Post
    what ever happened about talking about stuff that mattered in game, day night already works. if it aint broken dont fix it.
    ^----- this
    (2)

  6. #6
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Im happy with a 1hr in RL = 1 game day.
    (4)
    Not enough Facepalms

  7. #7
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    You don't need to be a doctor to get home when it allread gets dark or is allready. And even if you could play 1-2 hours in the morning most ppl got other stuff todo before going to work.

    This won't work well for alot ppl cause of work or timezone issues.
    (2)

  8. #8
    Player
    finiteHP's Avatar
    Join Date
    Aug 2012
    Posts
    436
    Character
    Tyger Maimhov
    World
    Excalibur
    Main Class
    Summoner Lv 60
    I also don't really like this idea. I played WoW for 7 months and got tired of only seeing night (actually I'm not even sure if it was night. It was more of a never ending light gray time. It might have been an early dawn that lasted for 3 hours). Sure 1 hour for a day might be a little too short, but at least it lets me see the different times of day
    (3)

  9. #9
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Or...we could just keep it as is and use the day/night cycle for something usefull other than the dimming of the sky?

    Revolutionary I know.
    (2)

  10. #10
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Alhanelem View Post
    One of the primary reasons for both FFXI and FFXIV having game time is because the servers were all in a central location and people from a wide range of time zones around the world connected to the same servers, so game time helped make things consistent. But FFXIV is moving to regionally-located servers, so I think it would be a good idea to just have day/night match real life, with servers in each region being set to the time zone they're located in (most likely PST in the US, JST in Japan, GMT in europe).

    This would also eliminate confusion between the two time systems e.g. "Is that over the next real life day / jp midnight? or is it just one game day?" and prevent the ingame date from going drastically out of line with the time the game as originally set in as the years go by (in FFXI, the game started in the 900s C.E. and the current date in game is 1166 C.E.).

    I'm not really sure whether most people like this or not. What do you think?
    No. Just no.

    Quote Originally Posted by Dusty Tomes
    The Preface:
    Penned by Lewphon of Sharlayan, master theologian and astrologist, in the Year 233 of the Sixth Astral Era, to weave together the disparate histories of the nations of Eorzea with a common thread - the thread of time. For through its inevitable march the hours turn into Suns, and they into Moons, and they into Years. And from the Years come the Ages of Man. And ever eclipsing those is the eternity of Gods.

    Chapter 1 - The Suns:
    By the unit of a sole Sun we mean that period which lasts for the duration of four cycles of the six elemental hours - those of Ice, Water, Wind, Lightning, Fire, and Earth. And so is the sun twenty hours and four, and so shall it ever be.

    Chapter 2 - The Moons:
    The life of a single Moon spans four cycles of eight Suns, and is thus the sum of thirty and two. The eight deriveth from the elements six, Ice, Water, Wind, Lightning, Fire, and Earth, and the polarities two, Astral and Umbral.

    Chapter 3 - The Years:
    The Year is made when the Moon goeth round the two Astral and Umbral poles, fluctuating between the six elements, and that in turn. In this, the Year can be said to be the length of twelve Moons. The first and second Moons of the Year are the first astral and first Umbral, and together they share affinity with Ice. On their watch, all is frozen, and breath of life sloweth to near silence beneath. The second Astral and second Umbral Moons come third and fourth in turn, and they are the Water of the melting Ice, and with their flowing slaketh the thirst of life again. Fifth and sixth are the third Astral and third Umbral Moons, and the Wind bloweth over the Water, carrying its heavenly boons near and far. The fourth pairing of Astral and Umbral Moons come six and seven. when the heavens rageth with the furies of Lightning and sendeth them below with godly terror to test the faith of men. The ninth and tenth Moons are the Fifth Astral and Umbral, as the Lightning turns to Fire, and it charreth growing life with the colors of its flames, bleeding blade and leaf with brilliant ues of crimson and scarlet. Year's end eometh in the eleventh and twelfth Moons, the sixth Astral and sixth Umbral, in which the Earth consumes all, for out of the ground we are taken for the dust we are, and to the dust we shall return.

    Chapter 4 - Of Man:
    The wisdom of the Twelve saw fit to grant man with the cycle of years, and in turn the reverence of man bound them to his gods - the Year of the Navigator, of the Wanderer, of the Builder, of the Destroyer, of the Warden, of the Traders, of the Matron, of the Keeper, of the Fury, of the Lover, of the Scholar, and of the Spinner. The turning of these Years twelve is a sacred thing, and together they comprise one epoch of man, by which the histories of his endeavor are measured.

    Chapter 5 - Of Gods:
    The constancy and eternity of time derive from the pulse and breath of the Twelve. And by their divine will the brilliance of the Astral Eras which see man flourish and prosper, and the shadows of the Umbral Eras which see man falter and doubt, are visited upon him in equal, and neither the greatest good nor the greatest evil may escape their purview. Since the peace among the Twelve was broken and life was created to wage their wars, six cycles of the Eras have come to pass in keeping with the elemental order. The Sixth Umbral Era belonged to the waters, as heavy rains fell and the seas rose high, submerging and cleansing all in a great deluge. With time the waters receded, ushering in the present Sixth Astral Era, during which man has again rebuilt his halls and tilled his lands. Naught save the ken of the Twelve themselves knoweth when the Seventh Umbral Era shall come and end our days. The sole certainty what resides within man is the selfsame as it has ever been - ours is the power to make of our Era what we might.
    From my other post earlier today:

    Time passes like this in Eorzea:

    00:00 - 01:00 = Ice Hour
    01:00 - 02:00 = Water Hour
    02:00 - 03:00 = Wind Hour
    03:00 - 04:00 = Lightning Hour
    04:00 - 05:00 = Fire Hour
    05:00 - 06:00 = Earth Hour

    06:00 - 07:00 = Ice Hour
    07:00 - 08:00 = Water Hour
    08:00 - 09:00 = Wind Hour
    09:00 - 10:00 = Lightning Hour
    10:00 - 11:00 = Fire Hour
    11:00 - 12:00 = Earth Hour

    12:00 - 13:00 = Ice Hour
    13:00 - 14:00 = Water Hour
    14:00 - 15:00 = Wind Hour
    15:00 - 16:00 = Lightning Hour
    16:00 - 17:00 = Fire Hour
    17:00 - 18:00 = Earth Hour

    18:00 - 19:00 = Ice Hour
    19:00 - 20:00 = Water Hour
    20:00 - 21:00 = Wind Hour
    21:00 - 22:00 = Lightning Hour
    22:00 - 23:00 = Fire Hour
    23:00 - 24:00 = Earth Hour

    More accurately each elemental hour would begin at 00:01 and end on 01:00 but I'm lazy and used 00:00 to 01:00

    That completes one day.

    Each day is assigned an element. There are thirty two (32) days per game month. The order is always the same in regards the elements except this time you add light and dark after earth and repeat the cycle 4 times yet again.

    It should be noted that there are 8 moon phases each lasting a total of four game days, starting with new moon.

    New Moon
    Day 1 - Ice
    Day 2 - Water
    Day 3 - Wind
    Day 4 - Lightning
    Waxing Crescent
    Day 5 - Fire
    Day 6 - Earth
    Day 7 - Astral
    Day 8 - Umbral
    Waxing Half
    Day 9 - Ice
    Day 10 - Water
    Day 11 - Wind
    Day 12 - Lightning
    Waxing Gibbous
    Day 13 - Fire
    Day 14 - Earth
    Day 15 - Astral
    Day 16 - Umbral
    Full Moon
    Day 17 - Ice
    Day 18 - Water
    Day 19 - Wind
    Day 20 - Lightning
    Waning Gibbous
    Day 21 - Fire
    Day 22 - Earth
    Day 23 - Astral
    Day 24 - Umbral
    Waning Half
    Day 25 - Ice
    Day 26 - Water
    Day 27 - Wind
    Day 28 - Lightning
    Waning crescent
    Day 29 - Fire
    Day 30 - Earth
    Day 31 - Astral
    Day 32 - Umbral
    New Moon

    There are 12 months in the year, again the same pattern is seen in regards the order of the six primary elements except this time each element is applied an astral or umbal "shade" which follows suit:

    1) Astral Ice Month
    2) Umbral Ice Month
    3) Astral Water Month
    4) Umbral Water Month
    5) Astral Wind Month
    6) Umbral Wind Month
    7) Astral Lightning Month
    8) Umbral Lightning Month
    9) Astral Fire Month
    10) Umbral Fire Month
    11) Astral Earth Month
    12) Umbral Earth Month

    There are also 12 years per game "Epoch" as opposed to 10 in real life. Each year of an epoch is associated with one of the Twelve gods and hence an element.

    Earth - Althyk, The Keeper and Nophica, The Matron
    Fire - Azeyma, The Warden and Nald'thal, The Traders
    Lightning - Byregot, The Builder and Rhalgr, The Destroyer
    Ice - Halone, The Fury and Menphina, The Lover
    Wind - llymlaen, The Navigator and Oschon, The Wanderer
    Water - Nymeia, The Spinner and Thaliak, The Scholar

    And im willing to bet money the order of the years is the same elemental pattern seen in the months that is: ice, water, wind, lightning, fire and earth. I don't know who of each element is considered the astral and whom the umbral but that doesn't really matter since the pattern is likely a repition of the months.

    At last the epochs make up the eras but to this we are left in the dark. I am certain that a dev posted some information shedding light on the length of each era (i think it's considered roughly 2,000 years) but I haven't dug up hat post.

    What's interesting here is that as opposed to the months which begin with astral and end in umbral, the eras begin with umbral and end with astral:

    "The Sixth Umbral Era belonged to the waters, as heavy rains fell and the seas rose high, submerging and cleansing all in a great deluge. With time the waters receded, ushering in the present Sixth Astral Era, during which man has again rebuilt his halls and tilled his lands."

    What's interesting here is the mention that the 6th umbral era belonged to water, a great flood of sorts. If indeed the 6th umbral and astral eras correspond to the element of water then the order is different than that which we see in the hours, the days and the months of the year.
    It's called Lore. It's used for immersion. Get used to it.
    (1)

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