Absolutely not if you ask me.
I would play only during the night time (in eorzea) during the week in this way and this would be just bad. I think the 1 hour day light is perfect and increase gameplay situations (events, quests, etc.).
Absolutely not if you ask me.
I would play only during the night time (in eorzea) during the week in this way and this would be just bad. I think the 1 hour day light is perfect and increase gameplay situations (events, quests, etc.).
I'd honestly rather day/night be mostly a visual thing rather than have tons of things in the game based on it.
1-2 hours for a whole days is good anything more like real times is horrible imagine waiting till the next day in game to finish a quest.
This system would be even more confusing to ppl that are not in the zone of servers location. Especially if u don't care about ur region and instead pick a server where u made the most friends in 1.0.
And I don't fancy playing nightime only either
Muffins > Cupcakes
How would it be more confusing? You're going from 2 time systems to one. it would be less confusing, no matter what time zone you're in.
Actually, it's more wise for an MMO than a single player game. But many games have done it successfully with no issues. Even pokemon has real time day/night with different pokemon that can be caught at different times of day. But the definition of each time of day is loose enough that most players can reasonably play it at any time without a major impact.Xenoblade does it.
But you can change time to whatever you want because of NPC schedules.
Not that wise for an MMO.
WoW has real time, and nobody complains about it there. As long as day/night is only minor as a gameplay mechanic and is more about aesthetics changing to a real time system would be harmless to gameplay.
While the Duty Finder will supposedly allow cross region play, NA and EU are indeed seperated in terms of the regional server system (not literally seperated, as you can still play on whatever server you want, but you get the point) and again, I don't see how this is really an issue. As long as the server time is consistent and the same amount of server time passes as real time, it doesn't really matter if the server time isn't exactly the same as yours.wow seperates na/eu but SE doesn't (remember jp/na/eu will be clustered for dungeon finder thingy) and thats a huge difference.
Last edited by Alhanelem; 01-19-2013 at 04:30 AM.
I wrote a similar topic in French forums 2 month ago, I also wrote one 3 years ago during 1st alpha on alpha forums, on both so far I never got answers from dev, what I suggested both time was to increase the duration of a day/night cycle, in v1.0 it was 70 min, it's not realistic, it's too short, you can't enjoy the light of a specific hour more than 30 sec, it's a pitty, especially now that they released Beta night screenshots of Gridania that look quite great, it makes me want even more to have longest day and night.
Here is the link to my French thread:
[Requête pour ARR] Augmenter la durée d'une journée
What I asked is at least to double it, to make a complete day/night cycle to last 2h20 (or 2h10, the extra 10 min is for shift in order to never have the same Eorzea time each day at the same earth time for people who play only at same hours everyday and want to see different things each time) or more, 3h10 seems great.
As for things that trigger with day/night, there is plenty of way to adapt them without increasing the time between their occurrences, so for me it's not an excuse to not touch the duration of this cycle, I explained and showed examples in my french topic.
Last edited by Amiral_Benson; 01-19-2013 at 04:16 AM.
I would, without a doubt, hate this if it were ever implemented. I like the hourly change of atmosphere in game brought about by the day/night cycle.
I don't really like this idea. I like all the servers having the same time.
Matching to real time is really dumb because for those of us who get out of work late it would be night everytime we play. I need my Vitamin D.
I kinda like the way it was in 1.0. Assuming that some spawns will only occur at certain times a day, it gives everyone the opportunity to camp them. 1:1 or even a 1:2 relationship would not achieve that.
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