If not changing the clock to real time, I'd rather nothing be done at all. Right now, if events are going to be frequently based on time of day, I'd rather have to wait 1 hour to do it than 2 or 3.Let not debate here about making the day/night cycles match real life, localized or not. There was actually a separate thread started for that.
This thread is about lengthening it from the 10 minutes it was in 1.0 to a few hours to allow for a greater immersion while still allowing all players to see both day/night during the times they play. Again, this would be staggered so that if you play at the same time every night you wouldn't see the same pattern.
I can see this is a concern of a lot of people, as several monster spawns/events were based on time of day in 1.0. Definitely if the day/night cycles lengthened it wouldn't be feasible to have monsters that spawned "only at night" or "only during the day". We could still have time based spawns however. For example monsters that spawn at certain in-game hours.
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