Some people might have a fairly busy life schedule that leaves them with 1-2 hours on certain days and times to do something they want to do. There's no reason by they can't decide to play an MMO unless you want to be an elite player. Some people play MMOs just for fun or to hang around with friends and don't have a particular goal outside of that. I don't think forcing them to play during certain phases of the in-game day is particularly fair for them. They may want to see more of the world during their play time.
I've never had an issue with 1 real hour being 1 game day. It's a fairly reasonable time frame. Any increases should be kept small, and definitely no longer than 2 real hours.
I find this to be an interesting idea. You never really think about it in XI, but it really doesn't make sense that the time period is the same the world over. I can see why this is beneficial from the point of view of planning and scheduling (as well as being easier to handle from a development point).
Whilst the world only consists of the Eorzea region, it's not a huge place that it would reasonably have multiple time zones. But when the world does expand (which I hope it does as time goes on), having this kind of feature would an interesting dynamic that would increase immersion. I wouldn't want to have this as a solution to players getting to see day/night on a 24hr cycle, but rather as a feature on its own sometime in the future.


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Can't even count how many times I forced myself to stay up late, even though really sleepy, so I could just experience some games in that way, and was sick and tired of always playing during morning time >.> (since after work I was actually physically tired to even think about turning the game on).






