Quote Originally Posted by ArkhamNative View Post
I disagree. You just quoted the part of the tomes that says a moon/month lasts 4 cycles of 8 days. It seems clear that the concept of weeks exists, at least as much as on Earth where we also don't give them names but define how many days long they are.

It's nice to see one of the interpretations of all that from v1, but ultimately it didn't have any detectable influence on anything. So far nobody has seen time pass in ARR. I'd much rather see SE change time/lore/elements to make it all logical and useful than stick with the old system of ambiguities and impotence.
yeah that's why i said "as we know them" as in 7 day weeks, that's also why i said "if anything they would be 8 day weeks." In any case it's not like one week holds any significance in game in the same sense that the hours, days, months and years of the game are attributed to elements.

Personally I enjoy the ambiguities of the game, it creates a sort of wild goose chase that is sure to lead you down one rabbit hole or another. I really do enjoy searching for the finer intricacies of lore in game as you can see. However, a certain level of mystery should be maintained to keep the treasure hunt mentality alive. I find it oh so boring when every detail is laid out in front of you such as in a guide, it destroys the search for knowledge and the fun that comes along with it.

Oh and I would also love to see more stellar nighttime skies, literally, as in visible galaxies in purple and pink hues akin to the hubble space telescope images. Maybe this could be seen only from certain high altitude vantage points such as crystal tower or some mountain...