Quote Originally Posted by Elexia View Post
Selecting Cure and using it on a player didn't heal them, it was a complicated set of algorithms that you had to calculate in order to make cure actually heal people, yeah?


Quote Originally Posted by Elexia View Post
Let's be realistic here, the only thing that wasn't put out in the open was latent/hidden/food effects/strategies (strategies most MMO companies won't tell to begin with because they want to see their player base actually attempt to figure it out.) The only reason there's quest info on the wiki for example is because people actually did them in order to supply it, unless you actually thought SE was the one adding Mission and Quest data to the wiki?
There was a lot of stuff not put out in the open that you didn't mention. Unless you had prior knowledge, you wouldn't know how or when to get a subjob, where to do advanced job quests, what level you needed to be, where to level at what levels, etc.

Yes, there's the whole "trial and error thing," but let's be honest here, aside from the initial group of players who had to figure this stuff out on their own, nobody tested these things. They all went online to find guides on how to do it. I'm not saying a game has to be like "OH HAY YOU JUST HIT LEVEL 18 CONGRATS NOW HEAD TO THIS PLACE TO GET YOUR SUBJOB YOU NEED THESE ITEMS LOL AFTER THAT GO TO THIS PLACE CONGRATS AGAIN!", but there has to be some form of communication to the player on where to go.