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Thread: NIGHT TIME!!

  1. #41
    Player
    Delsus's Avatar
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    Delsus Highwind
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    Quote Originally Posted by Alkimi View Post
    Afte 10 years there is still zero evidence to support that direction, day of the week, moon phase or time of day does anything for crafting in XI.
    Yeah but don't deny you still face the "right direction" or you did until the day you quit, just in case.

    I only got cooking to level 51 and I was always asking "what direction do I face to get skillups with xx crystal" in linkshell.
    (0)

  2. #42
    Quote Originally Posted by Xeroeth View Post
    Meh, enough of this OT. This was rolled so many times it's not even funny now.
    About night time, this is another future I'm waiting for. Monster spawn changes with the time of the day, music changes and meybe even behavior of monsters ? (sleep, more agressive etc.). I'm only hoping my one year laptop will endure this ...
    Based on usual people It would be a sin against humanity to have monsters go to sleep at night or only get aggressive at night since XI did it. Playing XIV makes you appreciate just how many little touches they threw in XI in regards to stuff like that though.

    As for synth direction, it pretty much becomes second nature to people regardless if you believe it or not, just like moon phases in terms of drop rates. The reason SE would implement stuff relating to moonphases or days is quite simple:

    It can affect more than crafting.

    Holy shit, what a simple concept. >.>
    (4)

  3. #43
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    Xeroeth's Avatar
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    Xeroeth Silvergaze
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    Quote Originally Posted by Elexia View Post
    Based on usual people It would be a sin against humanity to have monsters go to sleep at night or only get aggressive at night since XI did it. Playing XIV makes you appreciate just how many little touches they threw in XI in regards to stuff like that though.

    As for synth direction, it pretty much becomes second nature to people regardless if you believe it or not, just like moon phases in terms of drop rates. The reason SE would implement stuff relating to moonphases or days is quite simple:

    It can affect more than crafting.

    Holy shit, what a simple concept. >.>
    Yeah, maybe. But I didn't played XI so I wouldn't know about this
    That was just something that came to me, since I played a lot in Monster Hunter.
    (1)

  4. #44
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    Matsume's Avatar
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    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question!
    Challenge Accepted

    Quote Originally Posted by KiriA500 View Post
    Eorzea doesn't have specified days of the week, so it'd be quite difficult to calculate which direction you should be facing in the first place. Also, having multiple crystal shards required for some synths would mess that up as well. On top of that, we already have skills that increase HQ rate (at least we did at the end of 1.xx, I assume they'll be similar in A Realm Reborn).

    That was clearly a nod to FFXI players by Fernehalwes.
    You have no idea what you're talking about:

    Quote Originally Posted by Dusty Tomes
    The Preface:
    Penned by Lewphon of Sharlayan, master theologian and astrologist, in the Year 233 of the Sixth Astral Era, to weave together the disparate histories of the nations of Eorzea with a common thread - the thread of time. For through its inevitable march the hours turn into Suns, and they into Moons, and they into Years. And from the Years come the Ages of Man. And ever eclipsing those is the eternity of Gods.

    Chapter 1 - The Suns:
    By the unit of a sole Sun we mean that period which lasts for the duration of four cycles of the six elemental hours - those of Ice, Water, Wind, Lightning, Fire, and Earth. And so is the sun twenty hours and four, and so shall it ever be.

    Chapter 2 - The Moons:
    The life of a single Moon spans four cycles of eight Suns, and is thus the sum of thirty and two. The eight deriveth from the elements six, Ice, Water, Wind, Lightning, Fire, and Earth, and the polarities two, Astral and Umbral.

    Chapter 3 - The Years:
    The Year is made when the Moon goeth round the two Astral and Umbral poles, fluctuating between the six elements, and that in turn. In this, the Year can be said to be the length of twelve Moons. The first and second Moons of the Year are the first astral and first Umbral, and together they share affinity with Ice. On their watch, all is frozen, and breath of life sloweth to near silence beneath. The second Astral and second Umbral Moons come third and fourth in turn, and they are the Water of the melting Ice, and with their flowing slaketh the thirst of life again. Fifth and sixth are the third Astral and third Umbral Moons, and the Wind bloweth over the Water, carrying its heavenly boons near and far. The fourth pairing of Astral and Umbral Moons come six and seven. when the heavens rageth with the furies of Lightning and sendeth them below with godly terror to test the faith of men. The ninth and tenth Moons are the Fifth Astral and Umbral, as the Lightning turns to Fire, and it charreth growing life with the colors of its flames, bleeding blade and leaf with brilliant ues of crimson and scarlet. Year's end eometh in the eleventh and twelfth Moons, the sixth Astral and sixth Umbral, in which the Earth consumes all, for out of the ground we are taken for the dust we are, and to the dust we shall return.

    Chapter 4 - Of Man:
    The wisdom of the Twelve saw fit to grant man with the cycle of years, and in turn the reverence of man bound them to his gods - the Year of the Navigator, of the Wanderer, of the Builder, of the Destroyer, of the Warden, of the Traders, of the Matron, of the Keeper, of the Fury, of the Lover, of the Scholar, and of the Spinner. The turning of these Years twelve is a sacred thing, and together they comprise one epoch of man, by which the histories of his endeavor are measured.

    Chapter 5 - Of Gods:
    The constancy and eternity of time derive from the pulse and breath of the Twelve. And by their divine will the brilliance of the Astral Eras which see man flourish and prosper, and the shadows of the Umbral Eras which see man falter and doubt, are visited upon him in equal, and neither the greatest good nor the greatest evil may escape their purview. Since the peace among the Twelve was broken and life was created to wage their wars, six cycles of the Eras have come to pass in keeping with the elemental order. The Sixth Umbral Era belonged to the waters, as heavy rains fell and the seas rose high, submerging and cleansing all in a great deluge. With time the waters receded, ushering in the present Sixth Astral Era, during which man has again rebuilt his halls and tilled his lands. Naught save the ken of the Twelve themselves knoweth when the Seventh Umbral Era shall come and end our days. The sole certainty what resides within man is the selfsame as it has ever been - ours is the power to make of our Era what we might.
    Do you ever stop to wonder why SE would associate a specific element to each day, month, year and direction of both FFXI and FFXIV while simultaneousl refusing to disclose whether or not they have an effect on in game mechanics such as crafting? I think it's absurd to think otherwise.
    (9)
    Last edited by Matsume; 01-18-2013 at 11:53 PM.

  5. #45
    Quote Originally Posted by Xeroeth View Post
    Yeah, maybe. But I didn't played XI so I wouldn't know about this
    That was just something that came to me, since I played a lot in Monster Hunter.
    Here's an example:

    Days of the week affected your spell potency along with weather, so if it's Darksday, you'd take a slight hit on your curing spells and on lights day with double light weather (auroras) you'd get a crazy boost to your light spells (offense/defense) in the right conditions.

    In terms of moonphases, there's a Blue Mage spell called Plenilune Embrace which heals the party member and gives them attack and magic attack boosts that varied based on moon phase, given the name. Stuff like that is affected by moon phases and the days but people link it mostly to crafting.

    Quote Originally Posted by Matsume View Post
    Kira seen FFXI and immediately went into "NO!" mode lol. The only issue was how it was presented to us compared to XI being more straight forward about it.
    (5)

  6. #46
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    Quote Originally Posted by Elexia View Post
    Here's an example:

    Days of the week affected your spell potency along with weather, so if it's Darksday, you'd take a slight hit on your curing spells and on lights day with double light weather (auroras) you'd get a crazy boost to your light spells (offense/defense) in the right conditions.

    In terms of moonphases, there's a Blue Mage spell called Plenilune Embrace which heals the party member and gives them attack and magic attack boosts that varied based on moon phase, given the name. Stuff like that is affected by moon phases and the days but people link it mostly to crafting.



    Kira seen FFXI and immediately went into "NO!" mode lol. The only issue was how it was presented to us compared to XI being more straight forward about it.
    Anyone who has spent a decent amount of time farming HQ darksteel and gold ore in FFXIV has noticed by now a difference in drop rate on new moon and full moon phases.

    The only question is to what degree these things affect crafting and gathering. As you can see by my signature, I was an avid FFXI crafter and devoted all of my time to it. HQ theory crafting went to an extreme of testing whether equipping an elemental staff had an effect on the HQ rate but I can assure you that direction and time frames were the norm.
    (2)

  7. #47
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    Zezlar's Avatar
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    Athalia Hartfell
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    Quote Originally Posted by Matsume View Post
    Anyone who has spent a decent amount of time farming HQ darksteel and gold ore in FFXIV has noticed by now a difference in drop rate on new moon and full moon phases.

    The only question is to what degree these things affect crafting and gathering. As you can see by my signature, I was an avid FFXI crafter and devoted all of my time to it. HQ theory crafting went to an extreme of testing whether equipping an elemental staff had an effect on the HQ rate but I can assure you that direction and time frames were the norm.
    I can attest to that. I always seen significantly higher gather rates on Full/New moons when mining for HQ items such as Darksteel.
    (4)

  8. #48
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    Quote Originally Posted by KiriA500 View Post
    Oh, you're right. All those skills they worked on to improve crafting were just a cover for the RANDOM CHANCE of moon-phase crafting! That makes perfect sense!

    FFXI's fanboys know no limits
    (2)

  9. #49
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    Quote Originally Posted by Felis View Post
    It need more darkness and less light ^^
    none likes to walk through a town so dark at night in an already can't see hand on face dark forest....there are thieves and rapists out there
    (3)

  10. #50
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    Reika's Avatar
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    Quote Originally Posted by Kirito View Post
    I really hope they don't bring back the facing direction of synthing and time of day of it to get certain item thing there is in ff11... It lacks any rational to why it works and it just makes ff14 DoH unneedly complicated... Although by look of the blog post it is inevitable... T_T
    People still believe it was true for XIV, and that is why I called it a Myth. I never believed it. I didn't know it was true for XI, since I never crafted in that game.
    (0)

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