Results 1 to 10 of 155

Thread: NIGHT TIME!!

Dev. Posts

Hybrid View

  1. #1
    Quote Originally Posted by Xeroeth View Post
    Meh, enough of this OT. This was rolled so many times it's not even funny now.
    About night time, this is another future I'm waiting for. Monster spawn changes with the time of the day, music changes and meybe even behavior of monsters ? (sleep, more agressive etc.). I'm only hoping my one year laptop will endure this ...
    Based on usual people It would be a sin against humanity to have monsters go to sleep at night or only get aggressive at night since XI did it. Playing XIV makes you appreciate just how many little touches they threw in XI in regards to stuff like that though.

    As for synth direction, it pretty much becomes second nature to people regardless if you believe it or not, just like moon phases in terms of drop rates. The reason SE would implement stuff relating to moonphases or days is quite simple:

    It can affect more than crafting.

    Holy shit, what a simple concept. >.>
    (4)

  2. #2
    Player
    Xeroeth's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    39
    Character
    Xeroeth Silvergaze
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Elexia View Post
    Based on usual people It would be a sin against humanity to have monsters go to sleep at night or only get aggressive at night since XI did it. Playing XIV makes you appreciate just how many little touches they threw in XI in regards to stuff like that though.

    As for synth direction, it pretty much becomes second nature to people regardless if you believe it or not, just like moon phases in terms of drop rates. The reason SE would implement stuff relating to moonphases or days is quite simple:

    It can affect more than crafting.

    Holy shit, what a simple concept. >.>
    Yeah, maybe. But I didn't played XI so I wouldn't know about this
    That was just something that came to me, since I played a lot in Monster Hunter.
    (1)

  3. #3
    Quote Originally Posted by Xeroeth View Post
    Yeah, maybe. But I didn't played XI so I wouldn't know about this
    That was just something that came to me, since I played a lot in Monster Hunter.
    Here's an example:

    Days of the week affected your spell potency along with weather, so if it's Darksday, you'd take a slight hit on your curing spells and on lights day with double light weather (auroras) you'd get a crazy boost to your light spells (offense/defense) in the right conditions.

    In terms of moonphases, there's a Blue Mage spell called Plenilune Embrace which heals the party member and gives them attack and magic attack boosts that varied based on moon phase, given the name. Stuff like that is affected by moon phases and the days but people link it mostly to crafting.

    Quote Originally Posted by Matsume View Post
    Kira seen FFXI and immediately went into "NO!" mode lol. The only issue was how it was presented to us compared to XI being more straight forward about it.
    (5)

  4. #4
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Elexia View Post
    Here's an example:

    Days of the week affected your spell potency along with weather, so if it's Darksday, you'd take a slight hit on your curing spells and on lights day with double light weather (auroras) you'd get a crazy boost to your light spells (offense/defense) in the right conditions.

    In terms of moonphases, there's a Blue Mage spell called Plenilune Embrace which heals the party member and gives them attack and magic attack boosts that varied based on moon phase, given the name. Stuff like that is affected by moon phases and the days but people link it mostly to crafting.



    Kira seen FFXI and immediately went into "NO!" mode lol. The only issue was how it was presented to us compared to XI being more straight forward about it.
    Anyone who has spent a decent amount of time farming HQ darksteel and gold ore in FFXIV has noticed by now a difference in drop rate on new moon and full moon phases.

    The only question is to what degree these things affect crafting and gathering. As you can see by my signature, I was an avid FFXI crafter and devoted all of my time to it. HQ theory crafting went to an extreme of testing whether equipping an elemental staff had an effect on the HQ rate but I can assure you that direction and time frames were the norm.
    (2)

  5. #5
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Matsume View Post
    Anyone who has spent a decent amount of time farming HQ darksteel and gold ore in FFXIV has noticed by now a difference in drop rate on new moon and full moon phases.

    The only question is to what degree these things affect crafting and gathering. As you can see by my signature, I was an avid FFXI crafter and devoted all of my time to it. HQ theory crafting went to an extreme of testing whether equipping an elemental staff had an effect on the HQ rate but I can assure you that direction and time frames were the norm.
    I can attest to that. I always seen significantly higher gather rates on Full/New moons when mining for HQ items such as Darksteel.
    (4)

  6. #6
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Matsume View Post
    You have no idea what you're talking about:

    Do you ever stop to wonder why SE would associate a specific element to each day, month, year and direction of both FFXI and FFXIV while simultaneousl refusing to disclose whether or not they have an effect on in game mechanics such as crafting? I think it's absurd to think otherwise.
    I said Eorzea doesn't have specified days of the week, as in Earthsday, Windsday, etc. What you linked just shows months carry those properties, not days.

    If you take this same system into consideration the exact same way it was applied in Final Fantasy XI, you have 74 hours and 40 minutes (about 3 days) every 18 days to align yourself with the proper element. In Final Fantasy XI, you would not want to fight avatars on their elemental day, because they were more powerful, but a day lasted 1 hour, so you could just wait. Having to wait 3 days for this to pass would suck, a lot.

    If they have a similar system to XI had with elemental days and such, A Realm Reborn is going to be even more obnoxious.

    Quote Originally Posted by Elexia View Post
    Kira seen FFXI and immediately went into "NO!" mode lol. The only issue was how it was presented to us compared to XI being more straight forward about it.
    KiriA, there's another letter in there.

    Fun fact: I loved Final Fantasy XI. Please stop acting like I hate it.

    Also, there was nothing "straight forward" about XI.
    (8)

  7. #7
    Quote Originally Posted by KiriA500 View Post
    Also, there was nothing "straight forward" about XI.
    Haha yeah, I mean Firesday didn't enhance fire spells or anything. Oh, telling me to kill Lizard families during earthsday or earth weather definitely wasn't straight forward either.

    When I was doing CoP, I definitely wasn't told to head to Ru`lude Gardens guard post for a cutscene or anything..yep. Selecting Cure and using it on a player didn't heal them, it was a complicated set of algorithms that you had to calculate in order to make cure actually heal people, yeah?

    Let's be realistic here, the only thing that wasn't put out in the open was latent/hidden/food effects/strategies (strategies most MMO companies won't tell to begin with because they want to see their player base actually attempt to figure it out.) The only reason there's quest info on the wiki for example is because people actually did them in order to supply it, unless you actually thought SE was the one adding Mission and Quest data to the wiki?

    This is why even with XIV SE would never confirm or deny things like moon phases.
    (3)

  8. #8
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Elexia View Post
    Selecting Cure and using it on a player didn't heal them, it was a complicated set of algorithms that you had to calculate in order to make cure actually heal people, yeah?


    Quote Originally Posted by Elexia View Post
    Let's be realistic here, the only thing that wasn't put out in the open was latent/hidden/food effects/strategies (strategies most MMO companies won't tell to begin with because they want to see their player base actually attempt to figure it out.) The only reason there's quest info on the wiki for example is because people actually did them in order to supply it, unless you actually thought SE was the one adding Mission and Quest data to the wiki?
    There was a lot of stuff not put out in the open that you didn't mention. Unless you had prior knowledge, you wouldn't know how or when to get a subjob, where to do advanced job quests, what level you needed to be, where to level at what levels, etc.

    Yes, there's the whole "trial and error thing," but let's be honest here, aside from the initial group of players who had to figure this stuff out on their own, nobody tested these things. They all went online to find guides on how to do it. I'm not saying a game has to be like "OH HAY YOU JUST HIT LEVEL 18 CONGRATS NOW HEAD TO THIS PLACE TO GET YOUR SUBJOB YOU NEED THESE ITEMS LOL AFTER THAT GO TO THIS PLACE CONGRATS AGAIN!", but there has to be some form of communication to the player on where to go.
    (8)