Page 9 of 15 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 155

Thread: NIGHT TIME!!

Dev. Posts

Hybrid View

  1. #1
    Player
    Wint's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Keyser Soze
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I wonder if they'll have those colored stars in the cardinal directions like they did for XI. I'm pretty sure those stars are where the crafting compass came from in the first place.
    (3)

  2. #2
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Beautiful.

    I've always loved nighttime more than daytime, IRL as well as in video games. Nighttime is always prettier, and lights shine the brightest. Eorzea's nighttime in ARR looks like it's going to have me out late many a day when I play this.

    Looking forward to seeing more!
    (3)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Game looks good but imo its not lighted (well) / dark enough.

    I dont know if they have time but material properties (reflect/fract/ion) like luminescent behaviors would be awesome, right now everything is responding to light the same way. The ground looks like its giving off light (-a lot- more then naturally be bouncing back) lol.


    Dont mistake the complaint as I think it looks bad - just not done / enough (which is probably true, since its alpha and all). Still Grid at night time is pretty cool looking ^^


    Random aside: luminescent moments at night in the forest (think Avatar) or in caves (Dear Esther) would be pretty awesome
    (3)
    Last edited by Shougun; 01-19-2013 at 04:42 AM.

  4. #4
    Player
    KaMuiSouZou's Avatar
    Join Date
    Mar 2011
    Posts
    238
    Character
    Shaku Kamui
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    I think the night images are looking great! One thing they mentioned they'd tweak in beta is the lighting (Yoshi-P said in a live letter it's still too bright at day). These night pictures certainly start scratching that itch. I look forward to seeing how daylight will change as well as all of the other time/weather effects. I remember the difference in the lighting from ver. 1's alpha/beta:


    I guess the blueness of night in ver 1 was caused by Dalamud being there haha. I'm so used to seeing something absolutely epic in the sky for so long that it's a bit sad seeing only one moon now... With so much incredible scenery developing in Eorzea, I hope there will be "cool" stuff to look at in the sky as well in the future.
    (8)

  5. #5
    Player

    Join Date
    Jan 2013
    Posts
    13
    omg~ I luv this, it really reminds me of Windurst :3
    (4)

  6. #6
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    you guys might be right, maybe the tress are in the way, or maybe its just that particular region. I'm satisfied with what I'm seeing, but I really hope we can get a night sky like this.

    (8)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Andrien View Post
    you guys might be right, maybe the tress are in the way, or maybe its just that particular region. I'm satisfied with what I'm seeing, but I really hope we can get a night sky like this.


    I already complained a little so I didnt want to provoke the knights.. But now that you brought it up - Gridania's sky looks like it has /a little/ light pollution. I see more in the city then they are seeing there lol.

    I think they design a 'slightly' light polluted night because they think their players have never seen the real night sky :P

    Just to give FFXIV a fair shake:
    (2)
    Last edited by Shougun; 01-19-2013 at 03:21 PM.

  8. #8
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shougun View Post
    I already complained a little so I didnt want to provoke the knights.. But now that you brought it up - Gridania's sky looks like it has light pollution. I see more in the city then they are seeing there lol.

    I think they design a 'slightly' light polluted night because they think their players have never seen the real night sky :P

    Just to give FFXIV a fair shake:
    That is pretty close to what I'm proposing, but the real thing has more of an impact in my humble opinion lol
    (2)

  9. #9
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Shougun View Post
    I already complained a little so I didnt want to provoke the knights.. But now that you brought it up - Gridania's sky looks like it has light pollution. I see more in the city then they are seeing there lol.

    I think they design a 'slightly' light polluted night because they think their players have never seen the real night sky :P

    Just to give FFXIV a fair shake:
    http://xkcd.com/331/ <- This
    Sometimes, we somehow don't believe reality because it doesn't seems real. If you try to simulate it in a game or something then people won't feel like it's real either!
    It's the case with the night sky there, I think, they probably tried to do something similar to what a city person would see (I can say that there is still far more stars in the LL screenshot than I ever saw even the middle-of-nowhere city I spent two years at!).

    Also hidden somewhere there might also be the "Let's not put a far too complex/high quality backdrop in the sky because of performance issues" situation, there's a reason we got FoV and sadly a really realistic sky would kind of push things in my opinion
    (2)

  10. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Skies View Post
    http://xkcd.com/331/ <- This
    Sometimes, we somehow don't believe reality because it doesn't seems real. If you try to simulate it in a game or something then people won't feel like it's real either!
    It's the case with the night sky there, I think, they probably tried to do something similar to what a city person would see (I can say that there is still far more stars in the LL screenshot than I ever saw even the middle-of-nowhere city I spent two years at!).

    Also hidden somewhere there might also be the "Let's not put a far too complex/high quality backdrop in the sky because of performance issues" situation, there's a reason we got FoV and sadly a really realistic sky would kind of push things in my opinion
    well I did link that limsa image and say 'to give them them a fair shake' - because the photo did have some stars (very low res imo, but there was a number).

    If you've really got away from all the light pollution on a clear night you'd see more. That or I was just really lucky.

    There may be a point to the computer specs though. Its hard for me to say because I've never had that problem... lol

    Whenever I load up skyrim or oblivion I make sure to HD the crap out of my stars (right click view image or open in new tab to see it at a better scale)


    Oblivion:


    Pretty cool clouds


    http://youtu.be/V0E-GWtpWEo
    (3)
    Last edited by Shougun; 01-22-2013 at 09:06 AM.

Page 9 of 15 FirstFirst ... 7 8 9 10 11 ... LastLast