I wonder if they'll have those colored stars in the cardinal directions like they did for XI. I'm pretty sure those stars are where the crafting compass came from in the first place.

I wonder if they'll have those colored stars in the cardinal directions like they did for XI. I'm pretty sure those stars are where the crafting compass came from in the first place.
Beautiful.
I've always loved nighttime more than daytime, IRL as well as in video games. Nighttime is always prettier, and lights shine the brightest. Eorzea's nighttime in ARR looks like it's going to have me out late many a day when I play this.
Looking forward to seeing more!





Game looks good but imo its not lighted (well) / dark enough.
I dont know if they have time but material properties (reflect/fract/ion) like luminescent behaviors would be awesome, right now everything is responding to light the same way. The ground looks like its giving off light (-a lot- more then naturally be bouncing back) lol.
Dont mistake the complaint as I think it looks bad - just not done / enough (which is probably true, since its alpha and all). Still Grid at night time is pretty cool looking ^^
Random aside: luminescent moments at night in the forest (think Avatar) or in caves (Dear Esther) would be pretty awesome![]()
Last edited by Shougun; 01-19-2013 at 04:42 AM.
I think the night images are looking great! One thing they mentioned they'd tweak in beta is the lighting (Yoshi-P said in a live letter it's still too bright at day). These night pictures certainly start scratching that itch. I look forward to seeing how daylight will change as well as all of the other time/weather effects. I remember the difference in the lighting from ver. 1's alpha/beta:
I guess the blueness of night in ver 1 was caused by Dalamud being there haha. I'm so used to seeing something absolutely epic in the sky for so long that it's a bit sad seeing only one moon now... With so much incredible scenery developing in Eorzea, I hope there will be "cool" stuff to look at in the sky as well in the future.
omg~ I luv this, it really reminds me of Windurst :3
you guys might be right, maybe the tress are in the way, or maybe its just that particular region. I'm satisfied with what I'm seeing, but I really hope we can get a night sky like this.
![]()





I already complained a little so I didnt want to provoke the knights.. But now that you brought it up - Gridania's sky looks like it has /a little/ light pollution. I see more in the city then they are seeing there lol.
I think they design a 'slightly' light polluted night because they think their players have never seen the real night sky :P
Just to give FFXIV a fair shake:
![]()
Last edited by Shougun; 01-19-2013 at 03:21 PM.
That is pretty close to what I'm proposing, but the real thing has more of an impact in my humble opinion lolI already complained a little so I didnt want to provoke the knights.. But now that you brought it up - Gridania's sky looks like it has light pollution. I see more in the city then they are seeing there lol.
I think they design a 'slightly' light polluted night because they think their players have never seen the real night sky :P
Just to give FFXIV a fair shake:


http://xkcd.com/331/ <- ThisI already complained a little so I didnt want to provoke the knights.. But now that you brought it up - Gridania's sky looks like it has light pollution. I see more in the city then they are seeing there lol.
I think they design a 'slightly' light polluted night because they think their players have never seen the real night sky :P
Just to give FFXIV a fair shake:
Sometimes, we somehow don't believe reality because it doesn't seems real. If you try to simulate it in a game or something then people won't feel like it's real either!
It's the case with the night sky there, I think, they probably tried to do something similar to what a city person would see (I can say that there is still far more stars in the LL screenshot than I ever saw even the middle-of-nowhere city I spent two years at!).
Also hidden somewhere there might also be the "Let's not put a far too complex/high quality backdrop in the sky because of performance issues" situation, there's a reason we got FoV and sadly a really realistic sky would kind of push things in my opinion![]()





well I did link that limsa image and say 'to give them them a fair shake' - because the photo did have some stars (very low res imo, but there was a number).http://xkcd.com/331/ <- This
Sometimes, we somehow don't believe reality because it doesn't seems real. If you try to simulate it in a game or something then people won't feel like it's real either!
It's the case with the night sky there, I think, they probably tried to do something similar to what a city person would see (I can say that there is still far more stars in the LL screenshot than I ever saw even the middle-of-nowhere city I spent two years at!).
Also hidden somewhere there might also be the "Let's not put a far too complex/high quality backdrop in the sky because of performance issues" situation, there's a reason we got FoV and sadly a really realistic sky would kind of push things in my opinion
If you've really got away from all the light pollution on a clear night you'd see more. That or I was just really lucky.
There may be a point to the computer specs though. Its hard for me to say because I've never had that problem... lol
Whenever I load up skyrim or oblivion I make sure to HD the crap out of my stars (right click view image or open in new tab to see it at a better scale)
Last edited by Shougun; 01-22-2013 at 09:06 AM.
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