







in FFXI is not myth there are stars in each point and they have a color like red,blue,green and so on for each element. Each point on a compass had two points for each type of element one that make you get better HQ and one that make you get less HQ but more skill points to level up your craft but more risk of failing and if you fail in FFXI it's all over. Unlike FFXIV where you have a chance to fix your mistake and get 100% in FFXI it was craft and it happen in 2sec it would be you craft the item or you fail the item.So the whole bit about north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? Is a myth formed in FFXI?
I never got into FFXI, that and FFV, the rest of the FF's I completed. When I read it, due in fact of the waning moon, and while trying to play FFIV The After Years for the first time, while waiting for FFXIV:ARR I seriously thought it was true. hahahaha
Edit: oh, and did no one else notice the Paladin in full AF/Relic is in Gridania? I cannot wait til beta haha.
So that what most people going by in FFXI they had the same system even the moon help crafting in FFXI. In FFXI the moon change color which = a element so a full 100% moon fire day the moon would be red and it would help craft your item better. That why most people when crafting a item that would make 5+mil would wait for a full moon on the right element of there item.
here the compass for ffxi
I know in FFXIV there are stars for each color of the element but seeing how the stars move in the night sky it would be hard to stay crafting in the area the star is unlike FFXI where the stars never move and stay fix in the night sky.
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I agree that it's nice to have more control over crafting, but in XI if you fail the synth you're only guaranteed to lose the crystal. There's still a chance you'll keep that rare Shining Cloth or whatever other materials you're using. At least in 1.0, if you failed the synth, you lost everything. There are perks to either system.in FFXI is not myth there are stars in each point and they have a color like red,blue,green and so on for each element. Each point on a compass had two points for each type of element one that make you get better HQ and one that make you get less HQ but more skill points to level up your craft but more risk of failing and if you fail in FFXI it's all over. Unlike FFXIV where you have a chance to fix your mistake and get 100% in FFXI it was craft and it happen in 2sec it would be you craft the item or you fail the item.
It gives a very unique atmosphere and looks so good ! I kind of wish they'd add some sort of bonus/malus based on moon phase/elemental days (I really liked that from FFXi) hehe

I really hope they don't bring back the facing direction of synthing and time of day of it to get certain item thing there is in ff11... It lacks any rational to why it works and it just makes ff14 DoH unneedly complicated... Although by look of the blog post it is inevitable... T_T



Eorzea doesn't have specified days of the week, so it'd be quite difficult to calculate which direction you should be facing in the first place. Also, having multiple crystal shards required for some synths would mess that up as well. On top of that, we already have skills that increase HQ rate (at least we did at the end of 1.xx, I assume they'll be similar in A Realm Reborn).I really hope they don't bring back the facing direction of synthing and time of day of it to get certain item thing there is in ff11... It lacks any rational to why it works and it just makes ff14 DoH unneedly complicated... Although by look of the blog post it is inevitable... T_T
That was clearly a nod to FFXI players by Fernehalwes.
I agree. I'm gonna miss waiting to see how big it gets with every patch... Now we just have dumb, boring stars to look at!![]()
Last edited by KiriA500; 01-18-2013 at 10:42 PM.

It is not impossible for them to do it. If they have a time schedule then having a day schedule wouldn't be hard to make... And if I recall from the blog post they said a time they didn't say a date... So they can make it with respect to RL or in game time (they would have make it first) it would certainly be possible... I just hope they don't do it since it makes no sense why it works and makes it unneedly complicated...Eorzea doesn't have specified days of the week, so it'd be quite difficult to calculate which direction you should be facing in the first place. Also, having multiple crystal shards required for some synths would mess that up as well. On top of that, we already have skills that increase HQ rate (at least we did at the end of 1.xx, I assume they'll be similar in A Realm Reborn).
That was clearly a nod to FFXI players by Fernehalwes.
I agree. I'm gonna miss waiting to see how big it gets with every patch... Now we just have dumb, boring stars!
Last edited by Kirito; 01-18-2013 at 10:50 PM.



They won't do it. There's absolutely no reason for them to do so. Don't worry.It is not impossible for to do it. If they have a time schedule then having a day schedule wouldn't be hard to make... And if I recall from the blog post they said a time they didn't say a date... So they can make it with respect to RL or in game time (they would have make it first) it would certainly be possible... I just hope they don't do it since it makes no sense why it works and makes it unneedly complicated...
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