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Thread: NIGHT TIME!!

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  1. #1
    Player
    Matsume's Avatar
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    Quote Originally Posted by KiriA500 View Post
    So, every day of the week is broken up into the 6 elements, which then breaks down into 8 elemental days of the week (2 of these elements are left out of the hours/months), to the 12 months, divided into 6 elements? Gotcha!

    I take it back, the days are specified so simply, how could I not have seen it before?



    I don't know how you see anything other than sarcasm in everything he said.

    Also, as stated above, it's KiriA.
    Yeah I'm pretty sure the GM was joking, since I asked him whether or not my scarf of wondrous wit had any hidden effects.

    Well KiriA* I don't think Eorzea contains weeks as we know them and if they did each month would consist of 4 weeks, each week consisting of 8 days for a total of 32 days per month. There are 12 months each containing 32 days forta total of 384 days per year.

    Time passes like this in Eorzea:

    00:00 - 01:00 = Ice Hour
    01:00 - 02:00 = Water Hour
    02:00 - 03:00 = Wind Hour
    03:00 - 04:00 = Lightning Hour
    04:00 - 05:00 = Fire Hour
    05:00 - 06:00 = Earth Hour

    06:00 - 07:00 = Ice Hour
    07:00 - 08:00 = Water Hour
    08:00 - 09:00 = Wind Hour
    09:00 - 10:00 = Lightning Hour
    10:00 - 11:00 = Fire Hour
    11:00 - 12:00 = Earth Hour

    12:00 - 13:00 = Ice Hour
    13:00 - 14:00 = Water Hour
    14:00 - 15:00 = Wind Hour
    15:00 - 16:00 = Lightning Hour
    16:00 - 17:00 = Fire Hour
    17:00 - 18:00 = Earth Hour

    18:00 - 19:00 = Ice Hour
    19:00 - 20:00 = Water Hour
    20:00 - 21:00 = Wind Hour
    21:00 - 22:00 = Lightning Hour
    22:00 - 23:00 = Fire Hour
    23:00 - 24:00 = Earth Hour

    More accurately each elemental hour would begin at 00:01 and end on 01:00 but I'm lazy and used 00:00 to 01:00

    That completes one day.

    Each day is assigned an element. There are thirty two (32) days per game month. The order is always the same in regards the elements except this time you add light and dark after earth and repeat the cycle 4 times yet again.

    It should be noted that there are 8 moon phases each lasting a total of four game days, starting with new moon.

    New Moon
    Day 1 - Ice
    Day 2 - Water
    Day 3 - Wind
    Day 4 - Lightning
    Waxing Crescent
    Day 5 - Fire
    Day 6 - Earth
    Day 7 - Astral
    Day 8 - Umbral
    Waxing Half
    Day 9 - Ice
    Day 10 - Water
    Day 11 - Wind
    Day 12 - Lightning
    Waxing Gibbous
    Day 13 - Fire
    Day 14 - Earth
    Day 15 - Astral
    Day 16 - Umbral
    Full Moon
    Day 17 - Ice
    Day 18 - Water
    Day 19 - Wind
    Day 20 - Lightning
    Waning Gibbous
    Day 21 - Fire
    Day 22 - Earth
    Day 23 - Astral
    Day 24 - Umbral
    Waning Half
    Day 25 - Ice
    Day 26 - Water
    Day 27 - Wind
    Day 28 - Lightning
    Waning crescent
    Day 29 - Fire
    Day 30 - Earth
    Day 31 - Astral
    Day 32 - Umbral
    New Moon

    There are 12 months in the year, again the same pattern is seen in regards the order of the six primary elements except this time each element is applied an astral or umbal "shade" which follows suit:

    1) Astral Ice Month
    2) Umbral Ice Month
    3) Astral Water Month
    4) Umbral Water Month
    5) Astral Wind Month
    6) Umbral Wind Month
    7) Astral Lightning Month
    8) Umbral Lightning Month
    9) Astral Fire Month
    10) Umbral Fire Month
    11) Astral Earth Month
    12) Umbral Earth Month

    There are also 12 years per game "Epoch" as opposed to 10 in real life. Each year of an epoch is associated with one of the Twelve gods and hence an element.

    Earth - Althyk, The Keeper and Nophica, The Matron
    Fire - Azeyma, The Warden and Nald'thal, The Traders
    Lightning - Byregot, The Builder and Rhalgr, The Destroyer
    Ice - Halone, The Fury and Menphina, The Lover
    Wind - llymlaen, The Navigator and Oschon, The Wanderer
    Water - Nymeia, The Spinner and Thaliak, The Scholar

    And im willing to bet money the order of the years is the same elemental pattern seen in the months that is: ice, water, wind, lightning, fire and earth. I don't know who of each element is considered the astral and whom the umbral but that doesn't really matter since the pattern is likely a repition of the months.

    At last the epochs make up the eras but to this we are left in the dark. I am certain that a dev posted some information shedding light on the length of each era (i think it's considered roughly 2,000 years) but I haven't dug up hat post.

    What's interesting here is that as opposed to the months which begin with astral and end in umbral, the eras begin with umbral and end with astral:

    The Sixth Umbral Era belonged to the waters, as heavy rains fell and the seas rose high, submerging and cleansing all in a great deluge. With time the waters receded, ushering in the present Sixth Astral Era, during which man has again rebuilt his halls and tilled his lands.
    What's interesting here is the mention that the 6th umral era belonged to water, a great flood of sorts. If indeed the 6th umbral and astral eras correspond to the element of water then the order is different than that which we see in the hours, the days and the months of the year. Which is confusing to say the least.
    (5)
    Last edited by Matsume; 01-19-2013 at 02:09 AM.

  2. #2
    Player
    ArkhamNative's Avatar
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    Quote Originally Posted by Matsume View Post
    I don't think Eorzea contains weeks as we know them
    I disagree. You just quoted the part of the tomes that says a moon/month lasts 4 cycles of 8 days. It seems clear that the concept of weeks exists, at least as much as on Earth where we also don't give them names but define how many days long they are.

    It's nice to see one of the interpretations of all that from v1, but ultimately it didn't have any detectable influence on anything. So far nobody has seen time pass in ARR. I'd much rather see SE change time/lore/elements to make it all logical and useful than stick with the old system of ambiguities and impotence.
    (0)

  3. #3
    Player
    Matsume's Avatar
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    Quote Originally Posted by ArkhamNative View Post
    I disagree. You just quoted the part of the tomes that says a moon/month lasts 4 cycles of 8 days. It seems clear that the concept of weeks exists, at least as much as on Earth where we also don't give them names but define how many days long they are.

    It's nice to see one of the interpretations of all that from v1, but ultimately it didn't have any detectable influence on anything. So far nobody has seen time pass in ARR. I'd much rather see SE change time/lore/elements to make it all logical and useful than stick with the old system of ambiguities and impotence.
    yeah that's why i said "as we know them" as in 7 day weeks, that's also why i said "if anything they would be 8 day weeks." In any case it's not like one week holds any significance in game in the same sense that the hours, days, months and years of the game are attributed to elements.

    Personally I enjoy the ambiguities of the game, it creates a sort of wild goose chase that is sure to lead you down one rabbit hole or another. I really do enjoy searching for the finer intricacies of lore in game as you can see. However, a certain level of mystery should be maintained to keep the treasure hunt mentality alive. I find it oh so boring when every detail is laid out in front of you such as in a guide, it destroys the search for knowledge and the fun that comes along with it.

    Oh and I would also love to see more stellar nighttime skies, literally, as in visible galaxies in purple and pink hues akin to the hubble space telescope images. Maybe this could be seen only from certain high altitude vantage points such as crystal tower or some mountain...
    (2)

  4. #4
    Player
    Reika's Avatar
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    Quote Originally Posted by Matsume View Post


    Just sayin'...
    That conversation contained a lot of humor over such myths :P
    (6)

  5. #5
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    AlexNiculaie's Avatar
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    KiriA, you just have to ignore Elexia. She only sees in extremes. Common sense and middle grounds don't exist in her universe.
    (13)

  6. #6
    Player
    Allesasi's Avatar
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    Quote Originally Posted by AlexNiculaie View Post
    KiriA, you just have to ignore Elexia. She only sees in extremes. Common sense and middle grounds don't exist in her universe.
    This is too funny!!!
    (3)

  7. #7
    Player
    finiteHP's Avatar
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    It's great to finally see what night-time will look like. Personally I think the light level is perfect. Maybe those of you who think it's too bright have your monitors too bright? (Or else mine is too dark).
    (2)

  8. #8
    Player
    ArkhamNative's Avatar
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    Ah, the return of the argument about elements and days. I hope ARR presents a consistent lore and a functioning system so we can figure it all out.

    But on-topic, I look forward to a moon in the sky that isn't a seemingly random phase each night like in v1. (The phase icon in the UI behaved well.) I won't be picky about them keeping a minimum level of light even on new moon nights, though.
    (4)

  9. #9
    Player
    Reinheart's Avatar
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    When I read about the HQ on this thread I was like WTH!? JP blog doesn't say that and checked out the NA blog... I kind of like NA blogs post better Good job Fernehalwes!

    ** Reinheart hands over HQ signed subligar to Fernehalwes. (Crafted facing North, Full Moon, 00:00AM after /pray)

    You know Matsume's one too but also Cloudo Onizuka's one... NA GM's are more fun to talk too... JP GM's I talked to in the past were so bland.... I'll remember to switch to english before calling GM next time... lol
    (7)
    Last edited by Reinheart; 01-19-2013 at 01:40 AM.

  10. #10
    Player
    Klefth's Avatar
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    I love how the lighting looks on the first two shots. Especially the second one.

    This one looks a tad too bright, though:


    Now I really wanna see how it will look outside of town without all the lamps and stuff.
    (2)

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