I really hope you are right.Well, here's a solution, that has been mentioned more than once. Have quests to take one job and maybe a bit into the second one, to end game. At that point, the focus of end game becomes party oriented. Now, if you want to level a second class/job you need to do the party oriented tasks, mob grinding, levelinking, dungeon runs, etc. to gain the benefit of extra jobs at cap.
Both parties should be happy this way. I seriously doubt they could make enough quests to get every job to 50. There will still be a need for party mob grinding. This what what i was thinking when i was talking about doing both Stralalala. I have no problem mob grinding, i just dont like it to be the sole means for chr progression. Using this method will give the casuals an oppertunity to take part in the end game stuff while allowing the hardcores to still go for all the extra buffs and benefits of having the time to put into their chrs.


You and me both. With the passion SE has seen from both sides, to do it any other way would not help the success of the game. And they want this game to be successful. All I can do is theorize right now as NO ONE has seen the finished product.
Very true, very true.
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