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  1. #81
    Player
    strallaalaa's Avatar
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    Sep 2012
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    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Takeshi_Eiketsu View Post
    Never said I didn't want a challenge...never said I couldn't grind...I played XI...I know the drill. I just said there are better ways than the tedious monotony that is mob grind parties. Everyone else I have read here that is saying no to it like me, are saying exactly what I am saying.

    if it takes a year to level then it takes a year to level no matter what method they use. grind parties monotony and quests solo monotony equate to the same to some people. one of the major aspects of quest leveling people like the most in those mmo's is cause it is faster to hit max. and i think that is exactly why more people like that, other then the other obvious reasons. check the tera thread and everyone is saying they hated that game, but it was all quests, why? most likely cause it actually takes a long time to level. people complaining it takes forever to level and it's just quests after quests. well dduh, but that's what you want no?

    in the end no matter how you look at it, they can give us quests and people will hate it, or party grinding and people will hate it. some just want to be max level as quick as possible and just do endgame stuff a couple times a week. that isn't what a mmo is about. least not a good one, a good one like ffxi takes you a year to level, lots of progression and speed bumps. and that is what people are hating on. they just use the quest method as an excuse cause mentally it is equal to the same thing. a quick level to max mmo.

    last input, how can you not like the best part of the game, killing things. i guess since i picked classes like rdm where i had to stay on my toes and dispel and keep everyone refreshed and healed and silence mage mobs and all that fun stuff, i don't see grinding boring. i find quests where you only get to kill a few monsters and it's 80% running around boring. especially since when it comes to quests it also equates to another thing and that is monsters that are all undynamic. you kill them all the same manner. quickly as possible ..same spells and moves and done. that to me isn't a mmo. killing mobs that grow and level with you, and do spells like silence and need silence and what have you ..that is how you want your monsters in a mmo. but this is kinda off topic but it relates to quests vs just grinding mobs ffxi style.

    anyone play pvp mmo's? like warhammer or the wVwVw in gw2? what was the worst part of it? dieing and having to run 10-15mins back to the fighting area is what most of you would probably say? so how the heck would running around in between killing like 3mobs be fun. it's all running. ><
    (1)
    Last edited by strallaalaa; 01-20-2013 at 08:51 AM.

  2. #82
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Warlock View Post
    OH FOR CRYING OUT LOUD letting a F-ing WAR steel cyclone for your half afk ass to exp for a few hours is as face-to-desk-easy as it gets whats so hardcore about that? the hardest part about it was finding a camp Its YOU who wants it in silver-plate-easy and don't want to do the slightest effort to follow quest instructions ,finding the correct place and learn the story behind it

    lol warrior was the worst class in ffxi, it was the easiest to use, you can afk with it. but this is a problem with classes and the system they use for fighting and not the grinding. for say rdm like i mentioned above already, every monster had something you had to do to it, silence it or it -ga nukes the whole party and you can't keep up in heals like weapons in moon zone lol. keeping up with multiple refreshes and buffs, dispelling stoneskins and other things. if they add something liek this to every class you just doubled everyones entertainment. if monsters picks up the tank with one of it's hands and warrior had to hit that hand to put him down b4 he dies ...then it can add more fun to it. what have you. but that is the whole point of dynamic mobs vs boring wow type mobs ..or fun classes or boring ones like warrior.

    also i don't think he is talking about "hardcore" in any sense you and others keep trying to throw in peoples faces. it's simple your way of mmo'ing and his. that simple. he wants a mmo he will enjoy and you keep getting mmo's made for you. casual/solo. that is all there is too that. and i have been saying this alot lately but every mmo that thinks they can push away from forced party, making mobs dynamic instead of just pumping out millions of copy paste quests, and stop with the solo crap, they will keep failing on making a mmo that survives a year.

    when the people who live mmo leave, so do the casuals. they make mmo's live and flourish. we make events, we make parties, we support the game. we don't play and quit like it is a throw away game. and as long as mmo's are made for the simpleton then the majority will leave right away. they are tired of these mmo's, they are not getting used to them and saying ohh well that is what a mmo is now, heck no. they leave. and in my case i leave even faster then the last mmo. and this wasn't directed at you but an additional rant. sorry lol. /end rant.
    (1)
    Last edited by strallaalaa; 01-20-2013 at 08:38 AM.

  3. #83
    Player
    Join Date
    Sep 2012
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    1,462
    Quote Originally Posted by strallaalaa View Post
    lol warrior was the worst class in ffxi, it was the easiest to use, you can afk with it. but this is a problem with classes and the system they use for fighting and not the grinding. for say rdm like i mentioned above already, every monster had something you had to do to it, silence it or it -ga nukes the whole party and you can't keep up in heals like weapons in moon zone lol. keeping up with multiple refreshes and buffs, dispelling stoneskins and other things. if they add something liek this to every class you just doubled everyones entertainment. if monsters picks up the tank with one of it's hands and warrior had to hit that hand to put him down b4 he dies ...then it can add more fun to it. what have you. but that is the whole point of dynamic mobs vs boring wow type mobs ..or fun classes or boring ones like warrior.

    also i don't think he is talking about "hardcore" in any sense you and others keep trying to throw in peoples faces. it's simple your way of mmo'ing and his. that simple. he wants a mmo he will enjoy and you keep getting mmo's made for you. casual/solo. that is all there is too that. and i have been saying this alot lately but every mmo that thinks they can push away from forced party, making mobs dynamic instead of just pumping out millions of copy paste quests, and stop with the solo crap, they will keep failing on making a mmo that survives a year.
    I am talking about FFXIV's steel cyclone >_> but anyways..
    What's funny same people craving for boring mob grinding are the same that keep bashing FFXI's abyssea and that was all about alliance grinding. F@ck logic

    But no I'll have lots of fun with quests ..you guys can grind all you want and later on i'll answer all the peasant's questions about lore
    (0)

  4. #84
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AlexNiculaie View Post
    He didn't say that. He said that Quests/FATEs/Dungeons would be primary, but that you could still level in xp parties. XP parties just won't be the most efficient.
    i remember him saying it would just not work then again translation could be wrong it the case most of the time. If wont be the most efficient then no one going to do it people going to do dungeon most of the time stand in there fav spot in the game and sign up for dungeon finder and spam dungeon that what pretty much people did in wow that or quest which i dislike doing for some reason i found that more boring and took more time but i guess we wait and see how SE does it.
    (0)
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  5. #85
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    Join Date
    Sep 2012
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    You know whats hilarious...I'm sure most people complaining about quest leveling only got arcanist left to lvl up which quests at launch ..hell the main storyline will be more than enough to lvl it
    (1)

  6. #86
    Player
    schism's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Zemek Rodon
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Ok lol geez dude. I don't understand the hostility but I will say that I'm old school and I'm hoping that they keep us in mind.
    Quote Originally Posted by Warlock View Post
    OH FOR CRYING OUT LOUD letting a F-ing WAR steel cyclone for your half afk ass to exp for a few hours is as face-to-desk-easy as it gets whats so hardcore about that? the hardest part about it was finding a camp Its YOU who wants it in silver-plate-easy and don't want to do the slightest effort to follow quest instructions ,finding the correct place and learn the story behind it
    (0)

  7. #87
    Player
    schism's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Zemek Rodon
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I did the quests that I needed to do. That pretty much means i did the fun ones that needed alliances and parties to complete and to get through the main story line which was awesome.
    Quote Originally Posted by schism View Post
    Ok lol geez dude. I don't understand the hostility but I will say that I'm old school and I'm hoping that they keep us in mind.
    (0)

  8. #88
    Player
    ZakarnRosewood's Avatar
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    Aug 2011
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    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    I guess no one read my post at the top of page 8. Making both parties happy isnt what people here seem to want, some wont be happy unless someone else isnt. Is it too much to have both ways equally valid and maybe even throw in some extra ways too?
    (4)

  9. #89
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    The first three things im personally looking for in ARR is:
    1 Goals- i want to see ppl set goals to work towards something be it short or long term.
    2 Progression- everything from leveling, to clearing content, to getting gear, etc etc all starts from a beginning and builds up to an end result.
    3 Time- which basically boils down to how long it will take to achieve your goals you set from all your progress you make.

    In 1.0 we did have this were players set goals, progressed to them and the amount of time it actually took to do it all. In ARR i really want to see what we had in XI when ppl set goals to clear certain content, getting pieces of gear, getting spells, building their character, etc etc then progressing to them and finally how long did it take to do it all having the feeling of achievement and accomplishing something in the end.

    Its pretty clear even in 1.0 that it was laughable how so called "long" it took to get relics, max level, content cleared etc etc compared to XI. But to get back on topic ARR leveling speed needs to be considerably longer then it was in 1.0 simple fact, which we all pretty much know why it needs to be like that for the game to last like everyone wants. It doesn't matter which system SE will use in ARR each one of them is bad to just have as a primary source of leveling. Each one of them be it FATE, solo quest, leves, dungeons, mob grind parties, etc etc has pro's & con's for the short and long term for ARR.

    First we need to just stop with all this talk about if ARR doesn't have mob grind parties as primary source of leveling that 14 will fail. Same goes for solo quest, leves, dungeons, etc not a single one of them is good to have as the only main source to leveling up. Times have changed whether we like it or not the only thing we can do is try to have a good game and if this means using the new ways to leveling also so be it but lets hope they don't trash the old ways too. We can have a balance between them all, us asking SE to have multiple ways to leveling is our best bet rather then complaining that not using old ways equals automatic failure. If ARR has many ways to leveling up which all are on par with each other so basically at the end of the day it comes down to personal preference for which type of leveling players prefer, so be it.

    I do like the comment that was said in this thread or another like it when the person stated: it doesn't matter which leveling system SE will use one, a few, or all of them players will find a way to exploit the game or the community will set a so called standard and will stick with that and if you don't follow/conform you are a noob!

    PS: a side note i would love if classes and jobs leveled separately if jobs once unlocked started at 30 or even 1 would be great but that's another topic in itself, and me personally this would give us old players the time sink we are looking for.
    (4)

  10. #90
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ZakarnRosewood View Post
    I guess no one read my post at the top of page 8. Making both parties happy isnt what people here seem to want, some wont be happy unless someone else isnt. Is it too much to have both ways equally valid and maybe even throw in some extra ways too?

    to a point if there is both then one will still be used. if they are equal that is. why take the time to make a party. if it's only party play quests then like tera you shout till maybe you get someone finally landing in that zone(and this was at launch i can imagine now) then you go threw the zone with them. most the time you don't find anyone and you start questing and then if you do find someone you go help them catch up or in most cases they dont' want to help you catch up so it's a squash and no party. i solo'd 90% in tera even though everyone around me, but they usually were solo too or maybe in a pre group of 2.

    so yes i think we should all have a way to enjoy the mmo, but the one that is easiest will still always be used, screw this whole idea of doing things for fun of it. it's the best way or the game was not made for you. so that is the end of that. party play should be top priority, dynamic mobs that grow with you and spells and moves, should be top priorty. not quests grinds. quests should be important to everyone, not just to level but to read and enjoy for all, and putting them in the grinding removes that.
    (1)

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