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  1. #1
    Player
    KittenStomper's Avatar
    Join Date
    Jan 2013
    Posts
    49
    Character
    Kitten Stomper
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Alzelia View Post
    Power Leveling?
    Please... No power leveling.. It creates high level players with no clue as to what they are doing. Most players that are PLd act like they have a lampshade on their head, have no idea whats happening.
    (5)

  2. #2
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by KittenStomper View Post
    Please... No power leveling.. It creates high level players with no clue as to what they are doing. Most players that are PLd act like they have a lampshade on their head, have no idea whats happening.
    I agree with you but unfortunately I doubt Yoshi will change his mind and get rid of PLing.

    What I hope is that there are tangible fringe benefits to choosing the less than optimal leveling method. For example, let's say I have 3 or 4 battle classes at level 50 and I want to level monk to 50 next. The quickest way would be to quest. However, maybe I also really want some GC seals for a piece of gear or a promotion. Then maybe I should level monk with GC leves plus Chocobo escorts. Maybe I want to level ltw, so I start leveling monk by killing some sheep.
    (0)

  3. #3
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KittenStomper View Post
    Please... No power leveling.. It creates high level players with no clue as to what they are doing. Most players that are PLd act like they have a lampshade on their head, have no idea whats happening.
    The problem isn't with power leveling in itself, but rather the abilities of most of the players that undergo the process. For brand new players who haven't done much reading up about basic mechanics and class/job roles, being PL'd is a bad thing as it does, like you say, create lampshaded players who, unfortunately, can ruin party dynamics when it comes to the crunch. But some of those players are quick to learn even though they've skipped ahead a little faster. And for those who have the knowledge, PLing offers them a way to get their next class to the level cap so that they can begin to use it in end game scenarios.

    It's one of those things that arguable either way, and there's no guarantee that a person who takes the slower route is still going to be good at their jobs when they get to cap.

    As an alternative, it would be nice to see some kind of feature that lets experienced players go that little bit faster to the level caps on class they decide to level later in their game career, as an alternative to being able to utilise PL techniques. I think Yoshi-P left that system in so that friends of players who came in later could catch up and join them in the game. In those cases, something like XI's Guide/Sprout Beret's would be an alternative, except invited friends would gain exp at a slightly faster rate (for those early levels) and with Level Sync being put into the game from the get go, friends can play and work together to get them into the end-game scene quicker. I'd assume they would be taught the basics, at least, as they go.
    (1)