Quote Originally Posted by strallaalaa View Post
is funny but ffxi had quests, tons of them(meaningful ones at that) and half the players didn't do them cause the rewards weren't worth it. they would even rather hand in the milicorn for fame then do the quests. so how you gonna say that the other side of the rainbow needs to buck up and just do it for the fun of it. in mmo's there needs to be reward, purpose and progression or most don't do it, it usually needs to be forced or people won't do it, people will always follow the fastest route.
This much is true. Though XI's quests were stupidly ambiguous and required you going to the four corners of Vana'diel with a party to get some done, and only for a lackluster reward. That can easily kill desire to quest in pretty much any game.

this mmo will probably and unfortunately cause it was my last hope for mmo's, fail like all the rest. and this isn't just to complain, it's because you see it in your point of view, and your view is wrong. and the past 10 years or longer that mmo's have been going f2p within a year is living proof.
Now you're being hysterical. You need a strong IP to pull it off, and you need to not make stupid mistakes within the first 6 months to not crash & burn to the point you need F2P.

Warhammer and TOR had potential, but both made stupid mistakes during their first 6 months (lot longer in the case of TOR). LoTRO, DCUO, AoC was a combination of poor design and not very strong IPs. Believe it or not, there are people that want a good game that is not WoW or anything close to the Warcraft IP. 2.0 at the least has the creative minds at SE writing their lore as well as the job concepts, which is already a step ahead.