Quote Originally Posted by Zezlar View Post
I honestly never really had a problem with CoP, but then again I ran the parties and found my own people. Sure there were times I got a horrible group and we wiped a lot but I still wouldn't trade that experience. It was fun, and I definitely hope they create areas that require party oriented storyline to be unlocked.
^ I did CoP when getting off of the first 2 floors of Promyvion were near impossible as no one had any idea about anything. Aka in 2004.

I'm full in support of this as I love going through challenges and using storyline (with people, MMORPG remember.) and unlocking final areas. Zilart and CoP is why I felt like FFXI was actually a FF game. You don't just wander up to an airship, talk to an NPC and go straight to the Red Moon, nor do you go straight to the northern crater in FFVII not to mention I'm pretty sure you don't talk to Queen Brahne and get sent to the Crystal World, especially "by yourself."

The only issue as stated is when most are said and done with it, but the problem with that mainly is in comparison to FFXI, XI added a new expansion every year basically, Zilart in 2003, CoP in 2004, ToAU in 2006 and WotG in 2007, so people who moved on went to the next line of missions and new people were stuck. XIV we don't even know if they'll have one expansion (for argument sake) or updates that are expansive enough to push everyone forward like that so there's a good chance the same issue wouldn't happen.

In XIV the only real issue was trying to do early GC missions where no one liked helping people, THAT is a more likely problem than from a game design perspective, you can offer 8 million gil to repeat it and people still won't help after awhile.