Quote Originally Posted by Wolfie View Post
COP was a pain in the ass to do with pickup groups for a very long time, and really only static groups got through with it. It was a poor design choice. At the same time, totally open, no-requirement end-game content is bland, boring, and doesn't give any sense of satisfaction. I'm looking at you, WOW.
I think the only thing that was bad about CoP was the fact that after every battle mission you had 2 more with jp midnight restrictions and 3 that required you to cross the world 5 times to speak with 2 npcs back and forth. The actual battle content and lvl restricted areas were loads of fun and when you finished them you really felt like you accomplished something.

I did the entirety of all the expansions with pugs since my ls was dyna/salvage/MMM/etc and had little issue. Yes there was always that one idiot who didnt know left from right but we generally would d2 them or leave them for dead after they died the 10th time. Same went for endgame too, our dyna runs always had a ls member who was a blm in each group to just d2 the idiots. If you cant follow simple instructions like "walk dont run, and stay close to the wall" yep byebye, u lost your chance at the win, any drops and another chance for us to take you.

The nice thing we will have in ARR is the content finder, hopefully if it works the way Im hopin it will, there wont be a need to sit in ul'dah and /sh for 2 hrs to put together a group. And the bad or jerk players get a rep real quick. The only players I would cut any slack were the ones who may have been bad but were trying to learn and if their gear was sub-par, well if you wanna make a real effort I was there to help. These players also get a rep and tend to get helped more and eventually become first class in their fav jobs.