There's not much to discuss, dude. It'd be one thing if we knew how they're going to approach class design for the existing classes/jobs. We have an idea thanks to the battle system, but I can't praise or critique the devs if there's no concrete info to go on.I hate that I have to be this guy but isn't it almost too quiet? Understandably the development team are up to their necks with work but I honestly think we should be seeing tidbits for the upcoming beta.
As much as I like seeing the internal workings of the team in the blog, it leaves one wanting.
What ever happened to the Benchmark program? And those region previews?
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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