Quote Originally Posted by Klefth View Post
Proof that you didn't even bother with my posts. I did stop trying to explain my position in this thread a long while ago because discussions with people like you never go anywhere. They're an endless loop.

You only agree with people that share your exact same position, though, and disagree with anything else. There have been plenty of reasonable arguments in this thread, to which you have pretty much responded "lol, you have no idea what you're talking about. Animation locks are BAD. Period."


Hence why I've said many times that the "lock" should remain for certain actions, not all. An animation lock on, say, a mage waving their hand to cast a spell, is pretty stupid, but removing it from everything is also stupid. We have animations during which moving freely would make no sense, such as Spirits Within, Goring Blade, Doom Spike, Ring of Talons, Steel Cyclone and pretty much every PGL/MNK WS. It is for those that I've said the lock should remain, but it seems you've ignored all I've said to this point. O_o
One more time for the love of god. The animation lock people had complaints about was not the one during animations, it was the one that locked you down for 2 secs after you cast a spell or did any action hence why using a buff like Keen flurry vs coincounter could have been fatal.