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  1. #17
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    You're absolutely right. Talking to you IS like talking to a wall. Have no fear, talk to you I will no longer! Instead, I'll talk to people who may better understand my position. I find it amusing though, that your only reubttal to my argument is I"m repeating myself. You don't seem to be very interested in actually discussing the topic, so you just criticize me for my participation in it.
    Proof that you didn't even bother with my posts. I did stop trying to explain my position in this thread a long while ago because discussions with people like you never go anywhere. They're an endless loop.

    Quote Originally Posted by Alhanelem View Post
    Fortunately, I've been able to agree with, and disagree with, other people in a reasonably intelligent discussion.
    You only agree with people that share your exact same position, though, and disagree with anything else. There have been plenty of reasonable arguments in this thread, to which you have pretty much responded "lol, you have no idea what you're talking about. Animation locks are BAD. Period."

    Quote Originally Posted by Alhanelem View Post
    Many games lock part of an attack or action based on the developer's judgement about when you should or shouldn't be able to move. These games give reasonable freedom while also preventing illogical/physically impossible motions. There is a big difference between games like what I'm describing, and those with full fledged animation lock where the entire animation is always locked, regardless of how much sense it makes.
    Hence why I've said many times that the "lock" should remain for certain actions, not all. An animation lock on, say, a mage waving their hand to cast a spell, is pretty stupid, but removing it from everything is also stupid. We have animations during which moving freely would make no sense, such as Spirits Within, Goring Blade, Doom Spike, Ring of Talons, Steel Cyclone and pretty much every PGL/MNK WS. It is for those that I've said the lock should remain, but it seems you've ignored all I've said to this point. O_o
    (4)
    Last edited by Klefth; 01-20-2013 at 11:53 PM.