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  1. #16
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    "I don't like animation lock so it's a bad game design!"

    All you do is repeat yourself despite what anybody else adds to the discussion. It's like talking to a wall.
    You're absolutely right. Talking to you IS like talking to a wall. Have no fear, talk to you I will no longer! Instead, I'll talk to people who may better understand my position. I find it amusing though, that your only reubttal to my argument is I"m repeating myself. You don't seem to be very interested in actually discussing the topic, so you just criticize me for my participation in it.

    Fortunately, I've been able to agree with, and disagree with, other people in a reasonably intelligent discussion.

    Many games lock part of an attack or action based on the developer's judgement about when you should or shouldn't be able to move. These games give reasonable freedom while also preventing illogical/physically impossible motions. There is a big difference between games like what I'm describing, and those with full fledged animation lock where the entire animation is always locked, regardless of how much sense it makes.
    (2)
    Last edited by Alhanelem; 01-20-2013 at 06:14 PM.