Quote Originally Posted by Klefth View Post
That's basically what you've been saying for days though. No matter what anyone says, no matter how well anyone else explains their position regarding this topic, all you do is reply the same thing.

"I don't like animation lock so it's a bad game design!"

All you do is repeat yourself despite what anybody else adds to the discussion. It's like talking to a wall.

Animation locks are such bad game design, that they are present in the majority of games out there. It is a perfectly normal game mechanic. I think this is the first time I've ever seen people complaining about this now that I think of it.

I'm gonna ask again, since I didn't get a reply the last time: could you name me a few good examples of games without any sort of animation locks whatsoever? Like, none at all?
People claim Dark Souls as an animation lock game but I'd say they are miss defining or cant play well, the game has many animations that can be ejected or canceled early - therefore the game isnt animation locked.

Which is What Alhan. is talking about, where the animations are not the dependent of where things are locked - but the logic is the dependent of where things are locked.

When, or at least when I, discuss animation lock in terms of this forum (FFXIV) and our past history, animation lock is locking till animation completion. Animation lock in these terms is horrible design.