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  1. #1
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ruisu View Post
    "I don't like animation lock so it's a bad game design!"
    Quote Originally Posted by Alhanelem View Post
    lol.

    "I don't like this guy's post so im just going to make fun of him, stamp my foot and leave!"

    I don't like animation lock BECAUSE it's bad game design- Not the other way around.
    That's basically what you've been saying for days though. No matter what anyone says, no matter how well anyone else explains their position regarding this topic, all you do is reply the same thing.

    "I don't like animation lock so it's a bad game design!"

    All you do is repeat yourself despite what anybody else adds to the discussion. It's like talking to a wall.

    Animation locks are such bad game design, that they are present in the majority of games out there. It is a perfectly normal game mechanic. I think this is the first time I've ever seen people complaining about this now that I think of it.

    I'm gonna ask again, since I didn't get a reply the last time: could you name me a few good examples of games without any sort of animation locks whatsoever? Like, none at all?
    (2)
    Last edited by Klefth; 01-20-2013 at 01:38 PM.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Klefth View Post
    That's basically what you've been saying for days though. No matter what anyone says, no matter how well anyone else explains their position regarding this topic, all you do is reply the same thing.

    "I don't like animation lock so it's a bad game design!"

    All you do is repeat yourself despite what anybody else adds to the discussion. It's like talking to a wall.

    Animation locks are such bad game design, that they are present in the majority of games out there. It is a perfectly normal game mechanic. I think this is the first time I've ever seen people complaining about this now that I think of it.

    I'm gonna ask again, since I didn't get a reply the last time: could you name me a few good examples of games without any sort of animation locks whatsoever? Like, none at all?
    People claim Dark Souls as an animation lock game but I'd say they are miss defining or cant play well, the game has many animations that can be ejected or canceled early - therefore the game isnt animation locked.

    Which is What Alhan. is talking about, where the animations are not the dependent of where things are locked - but the logic is the dependent of where things are locked.

    When, or at least when I, discuss animation lock in terms of this forum (FFXIV) and our past history, animation lock is locking till animation completion. Animation lock in these terms is horrible design.
    (4)