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  1. #11
    Player
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    648
    Quote Originally Posted by Alegis View Post
    Ifrit and his cracks for example.
    If ur stuck in animation-lock, you dont get out of the cracks before they erupt. Thats one of the problems we had with it.
    That's why you never use certain abilities while you are timing his..
    You always wait for Ifrit, then you respond, based on the move he makes. Plumes will never get you if you do that.
    I just don't want the animations to just stop, because it looks sloppy and hurts immersion.

    The animation takes long because it is a particularly powerful ability, so it takes longer to execute.
    That is logical to me and should remain as it is..
    As long as it remains that you don't end up loosing abilities due to "Excessively" long animations..

    I don't want to have to say "Great I can't use this ability the entire fight, because it takes too long"
    If that starts happening we have an issue imo.

    So far as long as you pay attention, all things were escapable and the only reason to get hit by plumes, was a lack of paying attention.

    Side note: The topic implies everyone does NOT like animation lock but some people actually do..
    Watching characters spaz out all day, skipping animations, is not my idea of immersion.
    It really kills the environment.
    (1)
    Last edited by Solace; 01-20-2013 at 06:42 AM.