Quote Originally Posted by Ruisu View Post
Animation Lock doesn't making proper timing important? Because there are numerous games where it is relevant to the combat system. Dark Souls and Monster Hunter come to mind. Not that I personally care whether animation lock stays or not, but to say that it's a poor function is fucking ridiculous. It's a skill, and many people fail at the skill.
Actually, saying it's a poor function is an opinion. You are obviously of the opinion that it's not a poor function. Holy crap, differing opinions! On a forum thread! Who'd a thunk this could happen? It's a sign of the end times! lol

I, personally, don't like how animation lock was implemented in this game. I think it's a much better design to simply make spells or moves that require a character to stand still be cancelled when a character moves. It just makes more sense to me. Also, chill out with the F bombs, dude. It's just a thread about animation lock, it's not that deep. Calm down.