If you guys are correct, why do you think the launch of this game went so badly? 1.0 looked fantastic by almost all accounts. If aesthetics are everything, what was the problem?
If you guys are correct, why do you think the launch of this game went so badly? 1.0 looked fantastic by almost all accounts. If aesthetics are everything, what was the problem?
Last edited by Molly_Millions; 01-18-2013 at 02:47 AM.
Oh, a number of reasons. Bad gameplay, bad questing system, not really a lot of content, the levelling system was awful as well... Still doesn't change the fact that aesthetics are extremely important in a Final Fantasy game. It only proves a game can't run solely on looks. However, a Final Fantasy game with good gameplay that's extremely ugly will also do just as badly.
That's right, people left in droves because the aesthetics alone were not enough to keep them playing. therefore, gamepley > aesthetics.Oh, a number of reasons. Bad gameplay, bad questing system, not really a lot of content, the levelling system was awful as well... Still doesn't change the fact that aesthetics are extremely important in a Final Fantasy game. It only proves a game can't run solely on looks. However, a Final Fantasy game with good gameplay that's extremely ugly will also do just as badly.
As I said before, a game can't run on looks alone. But Final Fantasy games, these days, can't run on only gameplay either. I repeat: If a Final Fantasy game is released that is visually unappealing, chances are it, too, will fail. For example...
^^This. I, too, liked FFXIII. But, gameplay-wise, it was sorely lacking. Still, the story and beauty of the world had me hooked. Aesthetics ang gameplay = both important. But looks mean a lot.
Last edited by SkyeWindbinder; 01-18-2013 at 02:53 AM.
While it may not get as many people on board at first, any game with fantastic gameplay will keep players playing. If a game doesn't look the greatest but has fantastic gameplay word would spread and a large fanbase would eventually be created. Again, just look at minecraft. Although, for obvious reasons that model is not what SE wants. I think minecraft is just an extreme example that proves my point. ARR looks fantastic as well, so I don't think there's much to worry about in that regard. We're just talking about one particular mechanic that improves gameplay, and to my point, I'll take that over a minor hindrance to aesthetics any day of the week.As I said before, a game can't run on looks alone. But Final Fantasy games, these days, can't run on only gameplay either. I repeat: If a Final Fantasy game is released that is visually unappealing, chances are it, too, will fail. For example...
^^This. I, too, liked FFXIII. But, gameplay-wise, it was sorely lacking. Still, the story and beauty of the world had me hooked.
People who are playing games like minecraft are looking for something different than what people who are playing games like Final Fantasy are looking for. People play minecraft because they want to play with blocks. You can build things, and go exploring for more things so you can build more things. It's the game equivalent of legos.While it may not get as many people on board at first, any game with fantastic gameplay will keep players playing. If a game doesn't look the greatest but has fantastic gameplay word would spread and a large fanbase would eventually be created. Again, just look at minecraft. Although, for obvious reasons that model is not what SE wants. I think minecraft is just an extreme example that proves my point. ARR looks fantastic as well, so I don't think there's much to worry about in that regard. We're just talking about one particular mechanic that improves gameplay, and to my point, I'll take that over a minor hindrance to aesthetics any day of the week.
Now, Final Fantasy, for instance, is different. The first things that people who are fans of this series critique are "How pretty does it look" and "What's the story". The gameplay comes in third. Beauty and storytelling are what FF fans are looking for. And if it's good in that regard, excellent, that draws them in and gets them to play the game. Gameplay mechanics are judged later. Come to think of it, there also wasn't much story to the early build of FFXIV 1.0 either, and what story there was you had to level up to get to it, which was hard to do thanks to the lackluster levequest system... One of the big complaints about FFXIV was that there were too many roadblocks in the way or progressing lore-wise.
Everyone plays games for different reasons tho, Like me I play RPG's for this reason in this order. Combat > Story > Graphics. I love number crunching in rpg's and trying to get the most out of it so in that regard sometimes I don't even care if a story is bad in game cause when i grew up games did not really have stories anyway. It's a reason pokemon is my fav RPG cause no game can macth skill and strat of the game, you have so many options in the game and you never know what someone will come at you with.People who are playing games like minecraft are looking for something different than what people who are playing games like Final Fantasy are looking for. People play minecraft because they want to play with blocks. You can build things, and go exploring for more things so you can build more things. It's the game equivalent of legos.
Now, Final Fantasy, for instance, is different. The first things that people who are fans of this series critique are "How pretty does it look" and "What's the story". The gameplay comes in third. Beauty and storytelling are what FF fans are looking for. And if it's good in that regard, excellent, that draws them in and gets them to play the game. Gameplay mechanics are judged later. Come to think of it, there also wasn't much story to the early build of FFXIV 1.0 either, and what story there was you had to level up to get to it, which was hard to do thanks to the lackluster levequest system... One of the big complaints about FFXIV was that there were too many roadblocks in the way or progressing lore-wise.
Because graphics are a part of aesthetics, rather than being equally inclusive.
Art styling, blending, impressions given, synchronicity of visual and actant features, perception of theme, and even the nil-defined 'realism' or self-contained 'realism' (sticking to and fleshing out the fantastic world as if it were a reasonable alteration) are all parts of aesthetics. A certain few parts of gameplay even fall into aesthetics and vice-versa.
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