Results 1 to 10 of 288

Hybrid View

  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I hate to keep bringing up 'Dark Souls', but animation was locked in that game and nobody complained.

    Ditto with Monster Hunter...

    Both of those games are popular BECAUSE of their gameplay, not in spite of it.



    The lag is the problem, not the animation lock.
    (5)

  2. #2
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zantetsuken View Post
    I hate to keep bringing up 'Dark Souls', but animation was locked in that game and nobody complained.

    Ditto with Monster Hunter...

    Both of those games are popular BECAUSE of their gameplay, not in spite of it.



    The lag is the problem, not the animation lock.
    They also allowed the player to dodge, breaking the animation you were locked in. (At least you could in Monster Hunter, I don't remember much about Demon's Souls/Dark Souls.)
    (1)

  3. #3
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KiriA500 View Post
    They also allowed the player to dodge, breaking the animation you were locked in. (At least you could in Monster Hunter, I don't remember much about Demon's Souls/Dark Souls.)
    True, and that is what is needed in this game -- a window for breaking/cancelling your attacks and spells.

    But allowing players to run around full-tilt while executing Chaos Thrust, any other multi-hit WS would look ridiculous - with or without animation blending.
    (1)
    Last edited by Zantetsuken; 01-18-2013 at 12:50 AM.

  4. #4
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zantetsuken View Post
    I hate to keep bringing up 'Dark Souls', but animation was locked in that game and nobody complained.

    Ditto with Monster Hunter...

    Both of those games are popular BECAUSE of their gameplay, not in spite of it.



    The lag is the problem, not the animation lock.
    Lag is part of it, as is animation lock. When the gameplay mechanics require real-time response from the player, both have a nagative impact. Obviously, the less time that is allowed for the player to respond the more animation lock and lag will make a negative impact, but they both play a part.
    (1)