You up for making the thread, Shougun? I think I have a bad reputation when it comes to starting threads. I'll try to perfect some examples and post them when I can. Might want to leave a couple reserved blocks as well, for your 'best in thread' replies.Indeed optimal is a system which sometimes and partially restricts - I was trying to call it a weighted system because each action has a sense of momentum but its obviously more complex then just weights (like the in a duel example you have with locking swords).
Animation locking makes no sense (originated as a technical issue, because blending by hand was expensive and blending by computer was improbable), and no restrictions makes no sense*.. lol - Though I personally find FFXIV's locking so annoying I'd throw the baby out with the bath water in order to get rid of it. *Also in SE worlds their characters can have unrealistic physical attributes like jumping off peoples hands or arms, and sometimes just the air, so in a matter of world immersion no restrictions does make more sense, but that is a SE case... it wouldn't make sense in Dark Souls (which uses a weighted-ish system and heavier combat realism base, you can partially cancel animations and you can slightly modify trajectories of most things during action).
If they do the work to create a weighted / interactive animation system they might as well work further to an action based game, though I doubt they would or want to do that (hardcore action mmorpg - not that I would be aganist it, I think it would be pretty awesome).
Just to add to the why I hate locks ideas - When I start a 42 sword combo, I really cant see the logical argument why I couldnt stop at 32, why do I have to watch all 42 strokes "well because it is a part of the spell" .... "Isnt this the game where I'm supposed to be the character?" "Yeah" "Well then -I- want to stop at 32." lol
Not being able to control your character - bad immersion. Horrible bad bad immersion. Terrible shitty immersion. lol
Weighted or interactive animation systems are logical, but OP was talking about what FFXIV had, and what FFXIV had was a crappy unimmersive device. If someone wants to push a weighted system, where there is no real lock but only variables of control, be my guest.. :P
You should probably create another thread then, I've read a few people like you who arent for the old system but they are for a system. Like not being able to start in mid air and do 720's and moonwalks before landing lol.
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