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  1. #1
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    gameplay > aesthetics
    (3)

  2. #2
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Molly_Millions View Post
    gameplay > aesthetics
    I consider Aesthetics a key component of gameplay experience.. especially in a FF game.

    Otherwise, I'd be playing WoW.
    (3)

  3. #3
    Player
    Tonkra's Avatar
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    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Zantetsuken View Post
    I consider Aesthetics a key component of gameplay experience.. especially in a FF game.

    Otherwise, I'd be playing WoW.
    where are your glasses? 2.0. seems to be still VERY "asthetic"

    Quote Originally Posted by Zantetsuken View Post
    I've died like that quite a few times lol.

    That is certainly a problem with lag rather than lock.

    Even cancellation won't work if there is a 2+ second lag on it.

    But ARR latency is supposedly much lower than 1.0, so cancellation should be a viable option.
    well when an animation is long (chaos thrust for example) you are bound for 5 seconds on the ground.. and this even without or with lag. tz
    (0)
    Last edited by Tonkra; 01-17-2013 at 09:15 AM.

  4. #4
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by Zantetsuken View Post
    I consider Aesthetics a key component of gameplay experience.. especially in a FF game.

    Otherwise, I'd be playing WoW.
    Gameplay and aesthetics are isolated systems. While good aesthetics can enhance the overall experience, they do not enhance it if gameplay functionality is compromised. This is true of all games, whether they are FF games or not.

    Good graphics do not make good gameplay, and good gameplay does not make good graphics.

    Finally, as others have said, the game is freaking beautiful as it is. You really don't notice the lack of animation lock from a visual standpoint, unless you are specifically searching for it. When animation blending is in, it will be even harder to spot.
    (1)

  5. #5
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Alhanelem View Post
    Gameplay and aesthetics are isolated systems. While good aesthetics can enhance the overall experience, they do not enhance it if gameplay functionality is compromised. This is true of all games, whether they are FF games or not.

    Good graphics do not make good gameplay, and good gameplay does not make good graphics.
    What happens when gameplay is aesthetics :O :O !!! lol

    In terms of discussion I'd agree with you, its easier to separate the terms and talk about them in their own little rooms.

    If I may translate Zan's post though:

    "I consider aesthetics a vital component of games, especially in a FF game.

    Basically a game is greatly enhanced by good aesthetics, and my experience is therefore greatly determined by its aesthetics"

    Which I would have to also agree with lol.

    Still, you can muddle the terms easily. Dear Esther is pretty much all aesthetics, the gameplay is nada drive forward and look around - at a point you might as well talk about aesthetics as the gameplay. To some this is game enough and its awesome, others are like "What.. the.. hell.. was that? : frowny face :".

    Oh to your edit: Excited to see their animation blending , I think the aesthetic argument will disappear once we can see it.
    (0)
    Last edited by Shougun; 01-17-2013 at 10:16 AM.