gameplay > aesthetics
gameplay > aesthetics
where are your glasses? 2.0. seems to be still VERY "asthetic"
well when an animation is long (chaos thrust for example) you are bound for 5 seconds on the ground.. and this even without or with lag. tz
Last edited by Tonkra; 01-17-2013 at 09:15 AM.
Gameplay and aesthetics are isolated systems. While good aesthetics can enhance the overall experience, they do not enhance it if gameplay functionality is compromised. This is true of all games, whether they are FF games or not.
Good graphics do not make good gameplay, and good gameplay does not make good graphics.
Finally, as others have said, the game is freaking beautiful as it is. You really don't notice the lack of animation lock from a visual standpoint, unless you are specifically searching for it. When animation blending is in, it will be even harder to spot.
What happens when gameplay is aesthetics :O :O !!! lolGameplay and aesthetics are isolated systems. While good aesthetics can enhance the overall experience, they do not enhance it if gameplay functionality is compromised. This is true of all games, whether they are FF games or not.
Good graphics do not make good gameplay, and good gameplay does not make good graphics.
In terms of discussion I'd agree with you, its easier to separate the terms and talk about them in their own little rooms.
If I may translate Zan's post though:
"I consider aesthetics a vital component of games, especially in a FF game.
Basically a game is greatly enhanced by good aesthetics, and my experience is therefore greatly determined by its aesthetics"
Which I would have to also agree with lol.
Still, you can muddle the terms easily. Dear Esther is pretty much all aesthetics, the gameplay is nada drive forward and look around - at a point you might as well talk about aesthetics as the gameplay. To some this is game enough and its awesome, others are like "What.. the.. hell.. was that? : frowny face :".
Oh to your edit: Excited to see their animation blending, I think the aesthetic argument will disappear once we can see it.
Last edited by Shougun; 01-17-2013 at 10:16 AM.
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