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  1. #1
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Zumi View Post
    A mage can cast spells from afar a melee has to be next to the boss to hit it. Probably why one of the reasons they have to stand still when they cast. In PvP if you can move and cast Vs any melee you could kite the melee the whole time while damaging him.
    And likewise, if a melee can do a skill and move, as a mage, you'd never get a way from him.

    Quote Originally Posted by reefo View Post
    Animation lock was absolute shit, I don't even understand how anyone could defend it's usefulness. Immersion is not an excuse for a poor design that inhibits players so greatly. You can not have a battle that requires mobility with very quick reaction times and then have players locked into animations for 3 seconds. It's absolutely asinine.

    The arguments that it made for tactical gameplay are completely wrong and simply white knighting a terrible terrible terrible system. The only way you could possibly defend it, is if the battle was a stationary battle and moving was not required but timing of attacks was. This is not how the game was designed however and so the animation lock system was absolute garbage and that is why we won't be seeing it in ARR. Animation lock + Mobility Fights = Full retard Battle System.

    It's gone for good and the game is 100% better because of it.
    Except there are plenty of instances in other games where your character is briefly locked in place while he performs a move -and- it requires dodging of attacks by the enemy. It's like you guys have never played a video game outside of RPGs. Also, contrary to what you want to believe, Ifrit -was- designed where timing of attacks was important.

    Yes, the animation locks in FFXIV were dumb but it was mainly because SE decided to make you summon a GF whenever you decided to perform a skill not to mention they provided no way for you cancel or speed up the animation. Not to mention animation locks were there for everything when it could have done away with it, such as for buffs.

    I honestly don't care that ani locks are gone, just a new system to get used to and new mechanics to abuse.
    (1)
    Last edited by Kikosho; 01-16-2013 at 10:06 AM.