well when you havent played the alpha or havent seen it yet.. the discussion is just senseless..
this discussion should be shelved.. you say the abillity animations look good in 2.0. but you are afraid of them to look bad while moving.. its all about what you >>"think"<< its going to look like. when there is a good blending option between moving and doing a ws it shouldnt need any discussion.
and it also it is not even all about Weapon skill animation lock. as the same for casting spells. when i healed in 1.0. and wanted to abort healing and ran away.. but had almost finished casting and got rooted by animation lock for 2-3 seconds in the end ... it was just too bad to be true.. this isnt in 2.0. you REALLY can abort spells while running, at EVERYTIME. which just feels good. and not like the crappy system in 1.0. where you could cancel your spell in the end of 1.0. by just moving.. but did it work for 100%? no it didnt.. because of animation lock!! it was a very crappy gameplay mechanic in 1.0.
END of discussion
this should not be a reason to cry for animation lock to get back into the game.. because.... you havent seen it yet. thats just absurd. its like crying for the game to flop again. because animation lock isnt up-to-date
i myself dont want to have back that crappy, slow and choppy gameplay experience back.
there is a difference between a gameplay mechanic which feels like a bug (like animation lock), because it did not work accuratley, especially for mages. and a gameplay style.And while they're at it, why don't they remove casting times for any sort of spells altogether? That would certainly make everything much faster and fun!
have you seen what happened to casters in GW2 or TERA doing that? they spam 1 spell over and over every second and almost doing no damage.
i say it shouldnt become one of those action hack and spam games out of there, because it is still a final fantasy game. your matter of taste is badly just saying.
well a mage isnt bound to the ground while casting like it was in 1.0. (in the end) ... it feels just soo good, that the spell is canceled for 100% everytime you move.. even its 5% before you finish the spell.. and thats the difference to 1.0.
where you still got rooted although you moved 1-2 seconds ago.
that casters needs to concentrate on a spell while melee chars can hit there opponents isnt a bad thing for me.. im used to it since Dark Age of Camelot. I mean therefore Mages have the advantage of range and different ullities like crowd controll spells, mezz skills (sleep etc), healing and damage.. i think these are their advantages, having more strategy options.. it really does not need a spell system to cast all instant "on the fly" like TERA or GW2.. and where mages ended up with doing not that much more damage than a melee character.