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  1. #1
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Zitat Zitat von Zantetsuken Beitrag anzeigen
    If the battles and lag are fixed, we won't care about the lock anymore and the whole game will look/play better.
    sorry... using a Weapon Skill -> locked in a place for 3-5 seconds ... run after enemy.. -> use weapon skill -> be frozen on the ground for 3-4 secs again..

    fluent, fun and speed paced combat looks different. its not all about lag and low framerates that drop the fun down.. its also about an animation lock which roots you everytime.

    what is your point? the reason for animation lock is to keep better animations.. but do you say that the battle animations in 2.0. look less good without animation lock than the animations in 2.0.??


    lets compare:
    does this looks exciting to you really?!
    Ifrit 1.0.

    or this more?

    2.0. trailer

    its up to you. and almost EVERYBODY out of these forums are saying that even 2.0. gameplay looks to boring "looks like the player is rooted in a place while casting etc.".. what would they say to a 2.0. final fantasy which has still animation lock?

    i think they would say "god that looks like the most boring crap ever seen in 10 years of my MMorpg career. the dev team seems not to be able to programme a fluent game"

    Quote Originally Posted by Miliant View Post
    Oh God, people want the game to go backwards now. Thank God Yoshida knows better than to listen to the chronic complainers.
    They are the new Tanakas.
    (0)
    Last edited by Tonkra; 01-15-2013 at 12:32 PM.

  2. #2
    Quote Originally Posted by Tonkra View Post
    They are the new Tanakas.
    We should only hope, since you know, he was one of the main people responsible for not only this series but other games you like I noticed you use in examples.

    Explain how he caused those series to go backwards.
    (0)

  3. #3
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Quote Originally Posted by Elexia View Post
    We should only hope, since you know, he was one of the main people responsible for not only this series but other games you like I noticed you use in examples.

    Explain how he caused those series to go backwards.
    sorry just list me some pro's for getting back animation lock (since that was one of THE main reasons why the whole crowd left the game very quickly)


    my contra's for animation lock:

    - less control over your character
    - unable to move or react while abillity animation
    - choppy control over your character
    - slow reaction concerning what is happening around you
    - feels slow and lazy (longer than a GCD)

    my pro for no animation lock:
    - fluent gameplay
    - more active control over your character
    you can cancel your abillities whenever you want to, like in real life. (not like "oh i am swinging my lance for 5 seconds i cant hold on now)
    - faster speed
    - pvp ..imagine running after a player and stop for 3-5s everytime when you attack an other player.. and these procedures over and over again..
    - a much better reacting time
    - you dont have to fight animation lock as a game mechanic, you can concentrate on fighting the monster itself


    and in the end compare yourself..

    [COMPARING GAMEPLAY VIDEOS]
    lazy ifrit boss combat 1.0. (stand still, get rooted by animation lock every time):
    Ifrit 1.0.


    or that in 2.0.? more action paced, more fun, more fluent, more control... running towards an enemy and performing a ranged attack.. and not getting rooted? woo* i feel free...
    FFXIV 2.0. instance

    and i wouldnt say that 2.0. animations are less good? i mean.. watch the Paladin 2.0. WS, Monk 2.0. WS...
    Limit Break Trailer


    not much has changed concerning the animations (when it comes to quality).. (which has been a big "pro argument" for animation lock in this forum here).. but as we see it isnt.. >Animation lock< let it burn in fire.
    (2)
    Last edited by Tonkra; 01-15-2013 at 12:42 PM.

  4. #4
    Player
    Klefth's Avatar
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    Klefth Reinhart
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    Excalibur
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    Quote Originally Posted by Tonkra View Post
    and i wouldnt say that 2.0. animations are less good? i mean.. watch the Paladin 2.0. WS, Monk 2.0. WS...
    Limit Break Trailer
    Whoa, look at them move around all over the place while they do those WS!

    Really, those WS do look cool, but at least try to imagine one of them while the characters are running backwards or strafing or whatever. ESPECIALLY that PLD WS. The animations would make absolutely no sense. They would look completely retarded. Do you seriously think they'd purposefully show you something that looks bad in a trailer?

    Now look at it from a gameplay point of view. Don't you think that pulling off the strongest move you have - say, a six hit combo with a spear or whatever - with completely unrestrained movement would be juuust a lil' bit broken? Or spamming your skills while dodging enemy attacks at the same time? Could you imagine if it was just like that for mobs also? Like, say, having Moggle Mog XII doing Pom Flare WHILE chasing you around? Yeah, that would be perfectly fine, I would imagine.

    But hey, since it's just a nuisance that cripples gameplay and only serves to make it slower and boring, why don't they just get rid of cooldowns as well? Those do that too, don't they? And while they're at it, why don't they remove casting times for any sort of spells altogether? That would certainly make everything much faster and fun!
    (2)
    Last edited by Klefth; 01-15-2013 at 12:59 PM.

  5. #5
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    Quote Originally Posted by Klefth View Post
    Whoa, look at them move around all over the place while they do those WS!
    Have we watched the same video? because i can't see for the life of me them characters moving ALL OVER while they are executing the WS other than the WS animation itself. Hyperbole much?
    (0)

  6. #6
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    Klefth's Avatar
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    Quote Originally Posted by Warlock View Post
    Have we watched the same video? because i can't see for the life of me them characters moving ALL OVER while they are executing the WS other than the WS animation itself. Hyperbole much?
    Did you read the whole post? In case the sarcasm wasn't terribly obvious, that was exactly my point: they aren't moving at all. How the hell can people tell how those animations will look when people move while performing them based on that video?
    (1)
    Last edited by Klefth; 01-15-2013 at 01:33 PM.

  7. #7
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    Quote Originally Posted by Klefth View Post
    Did you read the whole post? In case the sarcasm wasn't terribly obvious, that was exactly my point: they aren't moving at all. How the hell can people tell how those animations will look when people move while performing them based on that video?
    Sarcasm sux in text you should know that
    (1)

  8. #8
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Quote Originally Posted by Klefth View Post
    Whoa, look at them move around all over the place while they do those WS!

    Really, those WS do look cool, but at least try to imagine one of them while the characters are running backwards or strafing or whatever. ESPECIALLY that PLD WS. The animations would make absolutely no sense. They would look completely retarded. Do you seriously think they'd purposefully show you something that looks bad in a trailer?
    well when you havent played the alpha or havent seen it yet.. the discussion is just senseless..


    this discussion should be shelved.. you say the abillity animations look good in 2.0. but you are afraid of them to look bad while moving.. its all about what you >>"think"<< its going to look like. when there is a good blending option between moving and doing a ws it shouldnt need any discussion.

    and it also it is not even all about Weapon skill animation lock. as the same for casting spells. when i healed in 1.0. and wanted to abort healing and ran away.. but had almost finished casting and got rooted by animation lock for 2-3 seconds in the end ... it was just too bad to be true.. this isnt in 2.0. you REALLY can abort spells while running, at EVERYTIME. which just feels good. and not like the crappy system in 1.0. where you could cancel your spell in the end of 1.0. by just moving.. but did it work for 100%? no it didnt.. because of animation lock!! it was a very crappy gameplay mechanic in 1.0.
    END of discussion

    this should not be a reason to cry for animation lock to get back into the game.. because.... you havent seen it yet. thats just absurd. its like crying for the game to flop again. because animation lock isnt up-to-date


    i myself dont want to have back that crappy, slow and choppy gameplay experience back.


    And while they're at it, why don't they remove casting times for any sort of spells altogether? That would certainly make everything much faster and fun!
    there is a difference between a gameplay mechanic which feels like a bug (like animation lock), because it did not work accuratley, especially for mages. and a gameplay style.

    have you seen what happened to casters in GW2 or TERA doing that? they spam 1 spell over and over every second and almost doing no damage.

    i say it shouldnt become one of those action hack and spam games out of there, because it is still a final fantasy game. your matter of taste is badly just saying.

    Quote Originally Posted by Niqote View Post
    Honestly to me it's also an issue of fairness. A mage can't move while performing a task (a spell) but a DD can (a Weapon skill) that is truly unfair.
    well a mage isnt bound to the ground while casting like it was in 1.0. (in the end) ... it feels just soo good, that the spell is canceled for 100% everytime you move.. even its 5% before you finish the spell.. and thats the difference to 1.0.

    where you still got rooted although you moved 1-2 seconds ago.


    that casters needs to concentrate on a spell while melee chars can hit there opponents isnt a bad thing for me.. im used to it since Dark Age of Camelot. I mean therefore Mages have the advantage of range and different ullities like crowd controll spells, mezz skills (sleep etc), healing and damage.. i think these are their advantages, having more strategy options.. it really does not need a spell system to cast all instant "on the fly" like TERA or GW2.. and where mages ended up with doing not that much more damage than a melee character.
    (0)
    Last edited by Tonkra; 01-16-2013 at 01:26 AM.

  9. #9
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    GodseijuroHiko's Avatar
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    Quote Originally Posted by Tonkra View Post
    well when you havent played the alpha or havent seen it yet.. the discussion is just senseless..


    this discussion should be shelved.. you say the abillity animations look good in 2.0. but you are afraid of them to look bad while moving.. its all about what you >>"think"<< its going to look like. when there is a good blending option between moving and doing a ws it shouldnt need any discussion.

    and it also it is not even all about Weapon skill animation lock. as the same for casting spells. when i healed in 1.0. and wanted to abort healing and ran away.. but had almost finished casting and got rooted by animation lock for 2-3 seconds in the end ... it was just too bad to be true.. this isnt in 2.0. you REALLY can abort spells while running, at EVERYTIME. which just feels good. and not like the crappy system in 1.0. where you could cancel your spell in the end of 1.0. by just moving.. but did it work for 100%? no it didnt.. because of animation lock!! it was a very crappy gameplay mechanic in 1.0.
    END of discussion

    this should not be a reason to cry for animation lock to get back into the game.. because.... you havent seen it yet. thats just absurd. its like crying for the game to flop again. because animation lock isnt up-to-date


    i myself dont want to have back that crappy, slow and choppy gameplay experience back.




    there is a difference between a gameplay mechanic which feels like a bug (like animation lock), because it did not work accuratley, especially for mages. and a gameplay style.

    have you seen what happened to casters in GW2 or TERA doing that? they spam 1 spell over and over every second and almost doing no damage.

    i say it shouldnt become one of those action hack and spam games out of there, because it is still a final fantasy game. your matter of taste is badly just saying.



    well a mage isnt bound to the ground while casting like it was in 1.0. (in the end) ... it feels just soo good, that the spell is canceled for 100% everytime you move.. even its 5% before you finish the spell.. and thats the difference to 1.0.

    where you still got rooted although you moved 1-2 seconds ago.


    that casters needs to concentrate on a spell while melee chars can hit there opponents isnt a bad thing for me.. im used to it since Dark Age of Camelot. I mean therefore Mages have the advantage of range and different ullities like crowd controll spells, mezz skills (sleep etc), healing and damage.. i think these are their advantages, having more strategy options.. it really does not need a spell system to cast all instant "on the fly" like TERA or GW2.. and where mages ended up with doing not that much more damage than a melee character.
    This seems more like crying to me.

    Saying over and over how much you hate something.

    I've seen many comments say that they didn't mind the lock/no lock.

    I have no idea what you're really trying to say to be honest. All anyone is saying that animation lock isn't a foreign concept and it just exists naturally.

    Jabs in boxing have very low animation lock, while hay-makers carry longer ones. Simply put, the more powerful a blow the more animation lock it carries. It's why boxers use jabs to feel out their opponents. Also, why counters exist. It's a counter because it's faster.. (ie, less lock!) If we could just throw out powerful punches while completely running away.... Actually never mind, keep pretending you don't understand just because animation lock was annoying during Ifrit. It was never an issue till that fight. I call bs on hating animation lock on just principle. It exists naturally. I'll save you the trouble of lecturing me on games not being real life. Animation lock wasn't as bad as people crying out it was.

    It's gone now. I don't mind, as long as animations don't look silly.
    (4)

  10. #10
    Player
    KiriA500's Avatar
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    Quote Originally Posted by GodseijuroHiko View Post
    Jabs in boxing have very low animation lock
    (6)

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