Quote Originally Posted by Alhanelem View Post
Not any fighting game I've ever played. In every fighting game I've ever played, few animations last more than like half a second. In FFXIV 1.0, many animations took several seconds yet you still need to make split second decisions in many cases. Animation lock at best has no impact on gameplay, and at worst hurts it immensely. if it's not making the gameplay worse, I'm not going to kick and scream and demand that it be removed, but i'm sure as hell not going to ask for it to be put in if it's not there already. FFXIV is an example of animation lock making the game worse.
This is where you are incorrect good sir. There is frame data in EVERY fighting game. It's why some attacks have slower and faster start ups. Doing a fireball with Ryu will get you punched in the face by Balrog if he knows it's coming. Which is why being predictable in fighting games is retarded. Every move has a flaw. That's why there are terms such as "bad match ups" A character who has the least amount of bad match ups is considered top tier.

When Ryu goes "Hadouken!" he's locked in that motion. Proof in the link.

http://www.youtube.com/watch?v=3LKMjgJn-fk

http://www.eventhubs.com/guides/2009...eet-fighter-4/

I'm actually grateful I'm part of several gaming communities. The more you know...

Now imagine Ryu doing a fireball and then suddenly walking backwards to avoid the Hurricane kick punish. Seems a bit broken right? He can just stay on one corner and chuck fireballs alllll day....

That's why there are nice words such as "balance."

One miss timed fireball can cost you the match.