Quote Originally Posted by Alhanelem View Post
No. he's not talking about queuing actions. You could perform other actions while you were locked by an animation- just not MOVING AROUND. and in certain battles where you need to move around a lot, that is a major, major hinderance. Yes, you can work around it and yes you can still beat those contents. But that doesn't mean it's good game design- I can assure you of that, as someone who has some experience interacting with the industry.
Yes, we're talking about the same thing. You could not perform actions on top of each other. In ARR, your GCD starts when the animation starts. In legacy, while you can que the action and perform the skill, it was a few seconds apart from each other. You always had a global cool down.

Some animations would be interrupted because they were lengthy. For instance, Bloodletter. After using that WS, then queuing up another WS or Skill you had to wait a certain amount of seconds after the animation had started. It's the same thing in that sense, but it just looks different and the way it functioned was to lock you in place.

The problem is how people perceive the function of the two. All people are seeing is the visual, but those cannot be compared because the visuals and blending are not complete. I think some people are confused about what they want and how either of them actually function. Some people want something visually that they are already getting when the game is complete and some just have no clue at all what they are talking about.