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  1. #11
    Player
    GodseijuroHiko's Avatar
    Join Date
    Sep 2011
    Posts
    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I can't honestly say I hated the lock because.... well I just adapted to it. It just made sense? I dunno lol, people just seem salty over Ifrit. I used fighting games as an example because I see it all as combat.

    I guess the Fighting/Action gamer in me understands the depth the ani-lock gives. I enjoyed timing my attacks on Ifrit the same way you to don't perform certain moves in fighting games because they are easily punished. I can pick out the the flow chart Kens who just LOOOOVE to dragon punch and Hurricane Kick. I pretty much see most actions now as frame data lol.

    I guess I'm picturing a person using a heavy attack, raw launcher, or hyper/super combo but then changes his/her mind and then just walks away. (Which you can with a focus back dash or.. X-factor cancel) Doing so makes you lose crucial resources (meter, gauges etc). With out a system like that, I just see a fighting game where people just spam attacks with no consequence. I only mention that because I saw a few people mention that the combat would get very spammy.

    http://youtu.be/oWz36CfCAv4?t=12s

    Picture that, if you clicked on the video, a person anticipating the super attack, jumped over Ryu (very possible). He ends up behind him and is now awarded a free combo because of that person's mistimed attack. Now, imagine Ryu saying,"oh $h!t." He then decides to walk around while doing that attack. Seems very silly to me.

    When you throw a punch or kick in a fighting game you commit to that action. If you used it in a bad situation you pay for it.

    http://www.youtube.com/watch?v=F1-uYDfrQgo

    In that situation, a person with experience wouldn't randomly throw out a hurricane kick while rose had full super and EX meter. You would have a safer time doing it at the start of the round when the opponent had zero bar, or during a combo when you're obviously hitting them.

    Now, I'm not saying that every time we auto attack we get locked in. For a special move however, It just kinda makes sense in my head. I feel like 1.0's server issues were separate and the latency was the culprit. (Try doing combos online when there is lag. You'll mess it up even though you've practiced the timing in training mode 1000 times. Some Tvs even have more lag (my tv is 2ms, while my GF's is 14 LOL) than others making it even harder to do combinations you know you can do).

    I know many of you have done Miser monk burn. While going through your rotation, did you you wait for her to use Bad Breath/commit to an attack? Or did you just run to the front just to do you Simian Thrash combo? (The latency was so slow, I used to run through her and hit it and run back so it looked like i was hitting her from the back, even though it registered in the front. I'm sure I'm not the only one who did that.)

    Have any of you ever played against someone else online that does the SAME attack over and over? Do you complain that they're spamming? Or do you anticipate and punish? All that person is going to do is stay in the corner and use ranged attacks.

    http://www.youtube.com/watch?v=3LKMjgJn-fk

    It's lame, and yes you feel even lamer when you get beaten by it. I just don't want to be that lamer in ARR just hitting my bar and saying, "oops he's attacking again let me run away while I'm Simian Thrashing..."

    I think that the game would have a deeper richer combat experience with the animation lock. It would allow us to use ALL our weapon skills instead of just the MAIN one. If a boss gives a smaller window of attack. (Ifrit Extreme), you'd use a weapon skill with the least amount of lock.The damage would be lower, but it would add to the reality that the boss is too fast, and you have to attack in smaller openings. If a boss was slower, well then we go balls deep! Until he swings that is... It'll vary from boss to boss.

    I don't really care if it stays or goes. Just as long as the animations make sense and there is a deeper challenge outside of ADDs and hate reset. (I know many of you pretend to want a challenge, but some of us actually want it. *The spammer I mentioned, are the easiest opponents to face ^_^*). Either way I'll be playing the game.

    Apologies for wall o' text
    (4)
    Last edited by GodseijuroHiko; 01-14-2013 at 05:52 PM.