Quote Originally Posted by KiriA500 View Post
Why were we able to activate skills while animation locked if it was our "global cooldown?"

Oh right, because they weren't the same thing at all!
That wasn't activating the skill immediately. That was queuing a skill. After you initiated the skill, the one qued took a few seconds for it to actually go off. Thus, a global cool down, but it had a more limited approach since when you performed these skills in succession you were planted in the same spot til you were finished.

Hope that clears up a few things. I didn't think I had to explain how the game functioned to anyone who had played it for two years, but it looks like I did. You had your global cool down the entire time and the debate more comes down to if you:

A) Want unlimited movement while in battle with visual clues in the UI on when the next action can be activated.

or

B) Limit your movement in battle and have animation lock in place of the visual global cool down on your skill bar.

This is preference. Some people like battles at a slower pace and some do not. FFXIV:ARR is being developed to be a little faster than legacy version. If you do not prefer this system it's either relearn how to battle with this new system or lay down your sword. Nothing is being done to revert it.