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You should not be frozen in place for several seconds while you watch an animation play! Any intelligent real person in real life would be able to run around while swinging their sword, and be able to run around after finishing their incantation for a magic spell! there is NO GOOD REASON to freeze the player in place for that long! NONE.
Besides the locking we are talking about in popular games isnt even the same as in FFXIV - FFXIV was to watch your character act retarded for 2 seconds, while other games that use a sort of "weighted actions" its like .5 seconds at max (also these games, like dota have such a skill known sometimes as animation canceling - and also like in Dark Souls its a "weighted" action not a "locked" action).
There is no intelligence in 1.0's lock.
Last edited by Shougun; 01-14-2013 at 03:59 PM.
I hope they can or have already changed how cutting an animation short works. Rather then slide I should be running. Looks so awkward just sliding around. It's one of the things i'll be looking for in beta.
In the Souls Games, your survival depends a great deal on your understanding of animation locks for both you and everything that wants to kill you horribly.
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I know how to play Dark Souls.. I have a level 300 lol.. >.<
New Game + + +..
But Dark souls was nothing like FFXIV's system, you would have died anytime you did any action if FFXIV system was in dark souls - dark souls is much more of a weighted system. Not only that but Dark Souls has a different take on action and art style, if you've ever seen a SE game or video (and I know you have) you'd know SE has a much broader stroke of what the body can do - like using friends to jump up towers and kill giant dragons with a sword.
Btw, the person in the gif took a nice gif but also sucks at dark souls.. :P Why would you ever ever let the enemy look at your back in that game.. or not roll out / shield up lol.
With animation blending if you are running and attacking it will blend the two animations together, that way it doesn't look so bad. Blending hasn't been shown yet.
Last edited by Shougun; 01-14-2013 at 04:20 PM.
I agree. Like I said earlier, it's a tool that was used in the wrong place.
Ifrit is my only complaint
That wasn't activating the skill immediately. That was queuing a skill. After you initiated the skill, the one qued took a few seconds for it to actually go off. Thus, a global cool down, but it had a more limited approach since when you performed these skills in succession you were planted in the same spot til you were finished.
Hope that clears up a few things. I didn't think I had to explain how the game functioned to anyone who had played it for two years, but it looks like I did. You had your global cool down the entire time and the debate more comes down to if you:
A) Want unlimited movement while in battle with visual clues in the UI on when the next action can be activated.
or
B) Limit your movement in battle and have animation lock in place of the visual global cool down on your skill bar.
This is preference. Some people like battles at a slower pace and some do not. FFXIV:ARR is being developed to be a little faster than legacy version. If you do not prefer this system it's either relearn how to battle with this new system or lay down your sword. Nothing is being done to revert it.
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